I agree, the compile times are my mine problem with C++ right now, and they are not getting better. If you listen to the C++ advocates, they all say use the STL as much as possible, use boost if there is solution for…
I never realized that Zuse is unknown in the US. I am Austrian and I am pretty sure I have learned about Zuse in school. I assume the situation in Germany is similar. Now I am curious what people from other countries…
He listed some of the downsides of the OpenGL approach to shaders, but he forgot to address the (IMHO) really big advantage: You can use OpenGL in every programming language that is able to call C functions, which is…
I agree, the compile times are my mine problem with C++ right now, and they are not getting better. If you listen to the C++ advocates, they all say use the STL as much as possible, use boost if there is solution for…
I never realized that Zuse is unknown in the US. I am Austrian and I am pretty sure I have learned about Zuse in school. I assume the situation in Germany is similar. Now I am curious what people from other countries…
He listed some of the downsides of the OpenGL approach to shaders, but he forgot to address the (IMHO) really big advantage: You can use OpenGL in every programming language that is able to call C functions, which is…