It does work with channels that produce pulse waves yes, but what I meant is that you can't supply samples of a wave and expect it to play it. The sound is still analog.
[dead]
This... Hopefully inference can become so cheap games can have simple LLM's integrated into them. Imagine an RPG with LLM's and with rich worldbuilding; like Fallout NV with LLM's. Honestly, scary!
I would not think so, at least not in a meaningful way. That would require to edit the cartridge data thus the ROM, as all sprite data was contained within the cartridge. Sample based sound is impossible natively, as…
It does work with channels that produce pulse waves yes, but what I meant is that you can't supply samples of a wave and expect it to play it. The sound is still analog.
[dead]
This... Hopefully inference can become so cheap games can have simple LLM's integrated into them. Imagine an RPG with LLM's and with rich worldbuilding; like Fallout NV with LLM's. Honestly, scary!
I would not think so, at least not in a meaningful way. That would require to edit the cartridge data thus the ROM, as all sprite data was contained within the cartridge. Sample based sound is impossible natively, as…