It does looks like float32 errors from moving the camera too far in a scene. Seen it before while trying to create an infinite city in WebGL. I ended up creating a world offset for each sector, and every time the…
It does looks like float32 errors from moving the camera too far in a scene. Seen it before while trying to create an infinite city in WebGL. I ended up creating a world offset for each sector, and every time the…