Mandatory age verification everywhere, with varying level of privacy concerns. Tying your digital presence to identity, with service providers forced cooperation in this endeavor. And for the online gaming mandatory…
I think we all know that companies rarely take users best interests over profit
and who considers themselves to be in that lower half? Probably a lot less than half of the population
I guess that's hard to measure, higher screen time could be correlated with less caregiving from parents - screen will not teach them.
if you had to ask it obviously needs to refactor code for clarity so next person does not need to ask
Mandatory age verification everywhere, with varying level of privacy concerns. Tying your digital presence to identity, with service providers forced cooperation in this endeavor. And for the online gaming mandatory…
I think we all know that companies rarely take users best interests over profit
and who considers themselves to be in that lower half? Probably a lot less than half of the population
I guess that's hard to measure, higher screen time could be correlated with less caregiving from parents - screen will not teach them.
if you had to ask it obviously needs to refactor code for clarity so next person does not need to ask