Benjaminsen
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I have been building realtime multiplayer games that run in a browser since 1999 and my latest is pewpewpew.io which combines everything I know about doing this well. The game uses a fully client and server synchronized…
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I have been frustrated with how repetitive the output of LLMs is. Even at maximum temperature, asking the same prompt ten times gives functionally the same result each time, as discussed here:…
- Show HN: Solveathome – pool your unused AI tokens to solve open problems (solveathome.org)
I built solveathome to try an experiment: what happens if thousands of us point our unused Claude, Codex and whatever-else tokens at the same unsolved problem? The first target is the twin prime conjecture. Inspired by…
- Automatically write AI prompts for problems with well defined inputs and outputs (benjaminsen.substack.com)
- The future of Programming will be AI first – Human readability is nice to have (benjaminsen.substack.com)
- A Game a Day with GenAI (benjaminsen.substack.com)
- Text to Game with Generative AI (benjaminsen.substack.com)
- FRVR Forge – Text to game with generative AI (benjaminsen.substack.com)
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Over the past half year I have been trying to design the absolutely most fair co-operation/apprentice program for my growing games company. The goal being to excite very talented developers that would normally be…
- Extend.js (extendjs.org)
Feedback is very welcome. As the site says, ExtendJS does not do much on it's own but I found it to be a powerful framework to build on, hopefully so does HN.