> Yes, and it was an awful experience with a fraction of the playerbase. “awful experience”? That’s a very very surprising thing to read. My personal experience has been the exact opposite. I’ve personally experienced…
> I’ve worked in games where we could drop a server binary over the fence an that would be fine. I’ve also worked on games that have required a bunch of different standalone services just for core logic - running it…
> Pretending that not doing that is bad design would have a chilling effect on novel games. Well, the comment that you replied to said “Gaming companies did not need to insert themselves into the process in the first…
> The movement for free software traditionally draws a distinction between software and art. This means that only the software part of each game would need to be distributable, not the entire game. Personally, I’m a big…
> At this rate, how likely is it that Codeberg is just going to become a wasteland of abandoned ideological forks (with the exception of one or two major projects) by next year? I don’t know. What makes you curious…
> There are no self-destruct mechanisms put into games. That’s not accurate. I used to play the Android version of EA Tetris [1]. I liked the game so much that I paid to remove ads from it. One day, I opened the game,…
I’m kind of confused. In your metaphor, what do the road tax, gas or mechanic represent?
Uh… this certainly wouldn’t be the first GitHub-drama: <https://github.com/neodrama/github-drama>
From your perspective, what would Linux forcing Wayland on you look like?
> Newgrounds taught me about the "fair use" defense when parodying wayyyyy back when their "Teletubby fun land" got them the ire of the BBC's lawyers. > I can't find anything documenting that saga[…] You can find…
> This is a very "american" definition of freedom, which is basically, just let me do what I want. Eh. I see what you’re saying about gun control, but the idea that “some restrictions can lead to actually more freedom,…
> Yes, and it was an awful experience with a fraction of the playerbase. “awful experience”? That’s a very very surprising thing to read. My personal experience has been the exact opposite. I’ve personally experienced…
> I’ve worked in games where we could drop a server binary over the fence an that would be fine. I’ve also worked on games that have required a bunch of different standalone services just for core logic - running it…
> Pretending that not doing that is bad design would have a chilling effect on novel games. Well, the comment that you replied to said “Gaming companies did not need to insert themselves into the process in the first…
> The movement for free software traditionally draws a distinction between software and art. This means that only the software part of each game would need to be distributable, not the entire game. Personally, I’m a big…
> At this rate, how likely is it that Codeberg is just going to become a wasteland of abandoned ideological forks (with the exception of one or two major projects) by next year? I don’t know. What makes you curious…
> There are no self-destruct mechanisms put into games. That’s not accurate. I used to play the Android version of EA Tetris [1]. I liked the game so much that I paid to remove ads from it. One day, I opened the game,…
I’m kind of confused. In your metaphor, what do the road tax, gas or mechanic represent?
Uh… this certainly wouldn’t be the first GitHub-drama: <https://github.com/neodrama/github-drama>
From your perspective, what would Linux forcing Wayland on you look like?
> Newgrounds taught me about the "fair use" defense when parodying wayyyyy back when their "Teletubby fun land" got them the ire of the BBC's lawyers. > I can't find anything documenting that saga[…] You can find…
> This is a very "american" definition of freedom, which is basically, just let me do what I want. Eh. I see what you’re saying about gun control, but the idea that “some restrictions can lead to actually more freedom,…