Cross-platform has never been easier than ever
JXL encoder is just very unoptimized, so lossy screenshot is currently pretty bad
Yes, with all metadata preserved. The converted JXL even has checksum metadata for verification
It's a lossless conversion while still saving spaces. You can even convert back to get the exact same file bit-perfect
Decoding support is pretty poor though. JXL decoder are much more friendly beyond 16K
AVIF doesn't work that great either. Let's just switch to AV1 video. AVIF animated still really buggy compared to the video itself
This is not jixel though. It was their own encoder
Current encoder regressed a lot on lossy images compared to 0.7 era. There will be works done to fix this in near future
Upload the source or it is just empty talk
16bit PNG is simply too inefficient. If you care about high bit depth, JXL has vastly higher 32 bit ceiling with superior compression
Hence them specifying creation tools. Even Adobe fuck up their JXL encode in some cases too
You must have mistaken somewhere, the decoder absolutely does support high bit depth
Webview generally follow Chrome as well. Both the versioning and update timing confirm this
Outside of special exeptions, Chrome Android always received the same feature updates as desktop. I just checked the source code and confirmed it does support JXL now
Quantized PNGs are a thing and those are not easily detected either. For JXL, most files compressed with Modular mode are lossless. You can detected them in the metadata
Definitely not with lossless. It consistently lose to JXL and WebP
Being a well supported format on all OSs will allow that. One of the biggest failure of WebP was very poor native support beyond browsers. JXL is supported natively by pretty much all operating systems right now beside…
It looks fine sure, but that doesn't make it good either. Are you going to lock display technology to 8 bit forever? Most PC monitors already match or exceeding that limit, phones especially. HDR is something that needs…
I mean we are already dealing with that nowadays. Many PNGs are either JPEG in a different package or straight up lossy compressed. Unfotunately extensions have never been safe for judge
Art sites get the biggest gain with JXL. They can losslessly repackage every single JPEG uploads they have for practically zero cost. Existing PNG can also be losslessly compressed to JXL too, and just wrapping JXL…
I have no issue with EXIF here. Compressed JPEGs were reverted with zero data lost
Cross-platform has never been easier than ever
JXL encoder is just very unoptimized, so lossy screenshot is currently pretty bad
Yes, with all metadata preserved. The converted JXL even has checksum metadata for verification
It's a lossless conversion while still saving spaces. You can even convert back to get the exact same file bit-perfect
Decoding support is pretty poor though. JXL decoder are much more friendly beyond 16K
AVIF doesn't work that great either. Let's just switch to AV1 video. AVIF animated still really buggy compared to the video itself
This is not jixel though. It was their own encoder
Current encoder regressed a lot on lossy images compared to 0.7 era. There will be works done to fix this in near future
Upload the source or it is just empty talk
16bit PNG is simply too inefficient. If you care about high bit depth, JXL has vastly higher 32 bit ceiling with superior compression
Hence them specifying creation tools. Even Adobe fuck up their JXL encode in some cases too
You must have mistaken somewhere, the decoder absolutely does support high bit depth
Webview generally follow Chrome as well. Both the versioning and update timing confirm this
Outside of special exeptions, Chrome Android always received the same feature updates as desktop. I just checked the source code and confirmed it does support JXL now
Quantized PNGs are a thing and those are not easily detected either. For JXL, most files compressed with Modular mode are lossless. You can detected them in the metadata
Definitely not with lossless. It consistently lose to JXL and WebP
Being a well supported format on all OSs will allow that. One of the biggest failure of WebP was very poor native support beyond browsers. JXL is supported natively by pretty much all operating systems right now beside…
It looks fine sure, but that doesn't make it good either. Are you going to lock display technology to 8 bit forever? Most PC monitors already match or exceeding that limit, phones especially. HDR is something that needs…
I mean we are already dealing with that nowadays. Many PNGs are either JPEG in a different package or straight up lossy compressed. Unfotunately extensions have never been safe for judge
Art sites get the biggest gain with JXL. They can losslessly repackage every single JPEG uploads they have for practically zero cost. Existing PNG can also be losslessly compressed to JXL too, and just wrapping JXL…
I have no issue with EXIF here. Compressed JPEGs were reverted with zero data lost