Great read! I'm doing something similar with my game engine. I use a FixedBufferAllocator for static allocation and initialize/allocate all my systems and entities with the necessary size at the start. The only…
I really dislike those articles that are language focused. Why not try to share them in a way that is language agnostic?
This game has the biggest comeback story of any game in gaming history. I'm really looking forward to their next title and how much of "new" tech they will be showing in it. As far as I understand it will be the same…
Keep up the good work! I feel that your content is bringing a lot of educational value to the tech community. I would even say that the visualisations extend the understanding of tech averse people and leads to more…
This is just awesome to hear. I have been using VLC since I was a kid. Love your work.
Great read! I'm doing something similar with my game engine. I use a FixedBufferAllocator for static allocation and initialize/allocate all my systems and entities with the necessary size at the start. The only…
I really dislike those articles that are language focused. Why not try to share them in a way that is language agnostic?
This game has the biggest comeback story of any game in gaming history. I'm really looking forward to their next title and how much of "new" tech they will be showing in it. As far as I understand it will be the same…
Keep up the good work! I feel that your content is bringing a lot of educational value to the tech community. I would even say that the visualisations extend the understanding of tech averse people and leads to more…
This is just awesome to hear. I have been using VLC since I was a kid. Love your work.