AI wis
Percentages is the best example of why it's so useful. For value A at 41.5% and value B at 58.5% their sum is equal to 100%. Rounding up would make them 42% and 59% respectively, thus 101% in total. Round half to even…
I presume you mean the "drawsAsynchronously" property. I'm extremely curious, does it really push the rasterization on the GPU? I mean, do you have shaders written, that do all the stuff that CPU normally does? Bezier…
Which technologies do benefit from GPU rendering? Aren't Quartz calls rasterized on CPU?
AI wis
Percentages is the best example of why it's so useful. For value A at 41.5% and value B at 58.5% their sum is equal to 100%. Rounding up would make them 42% and 59% respectively, thus 101% in total. Round half to even…
I presume you mean the "drawsAsynchronously" property. I'm extremely curious, does it really push the rasterization on the GPU? I mean, do you have shaders written, that do all the stuff that CPU normally does? Bezier…
Which technologies do benefit from GPU rendering? Aren't Quartz calls rasterized on CPU?