DanielStraight
- Karma
- 4,787
- Created
- April 24, 2009 (17y ago)
- Submissions
- 0
- Beyond the sea: What’s across the ocean from you when you look straight out? (andywoodruff.com)
- Simulating the World (In Emoji) (ncase.me)
- David Parlett's Original Card Games (davpar.eu)
- Class A Game of Phonetics, Phonology, and Classifying Sounds (opencuny.org)
- Input, a customizable font family (sans, serif, mono) for code (input.fontbureau.com)
- Maple Syrup Revolution (modernfarmer.com)
- Cockpit Automation (economist.com)
- Wii Can't Go On, Wii'll Go On (gamasutra.com)
- The Energy-Water Nexus (physics.ucsd.edu)
- The Physics of Happy Gilmore (scienceblogs.com)
- A Few Short Steps to the Gallows (Justice as Revenge) (tomkow.typepad.com)
- Avoid complexity in problems; seek complexity in skills (calnewport.com)
- The paradox of writerly rereading (jsomers.net)
- What makes a game? (gamasutra.com)
- Thousand-Year Game Design Challenge winner (danielsolisblog.blogspot.com)
- Simple versus easy (johndcook.com)
- Geographic Midpoint Calculator (geomidpoint.com)
- Thousand-Year Game Design Challenge final entry list (danielsolisblog.blogspot.com)
- Niches don’t work, but worldviews do (unicornfree.com)
- Electronic book xylophone (youtube.com)
- Urgency is inversely proportional to duration (alljapaneseallthetime.com)
- The Thousand Year Game Design Challenge (danielsolisblog.blogspot.com)
- Leaving the village (jsomers.net)