Primary IDE for Unity and Unreal. Microsoft has been extending beyond Microsoft platforms, so I imagine a decent chunk of Visual Studio use is for cross-platform development.
It was changed to being able to keep the old license if you don't upgrade to Unity 6 or beyond. They added 2.5% revenue share as an option to the flat runtime fee to make sure you can't end up in a situation where you…
ZFS misconfiguration IIRC. My understanding is that they are knowingly keeping the raw project files of finished projects on a relatively weak setup because they don't believe the data to be important and don't want to…
Unity is leaving quite a bit on the table by not being on a modern version of .NET. Unity's C++ side seems to have (or had) assumptions about the garbage collection. Progress and challenges on .NET in Unity can be seen…
Unity can hit below 3MB[0]. Afaik Godot builds are a bit larger due to limited code stripping and builds not being compressed out of the box. [0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest
Primary IDE for Unity and Unreal. Microsoft has been extending beyond Microsoft platforms, so I imagine a decent chunk of Visual Studio use is for cross-platform development.
It was changed to being able to keep the old license if you don't upgrade to Unity 6 or beyond. They added 2.5% revenue share as an option to the flat runtime fee to make sure you can't end up in a situation where you…
ZFS misconfiguration IIRC. My understanding is that they are knowingly keeping the raw project files of finished projects on a relatively weak setup because they don't believe the data to be important and don't want to…
Unity is leaving quite a bit on the table by not being on a modern version of .NET. Unity's C++ side seems to have (or had) assumptions about the garbage collection. Progress and challenges on .NET in Unity can be seen…
Unity can hit below 3MB[0]. Afaik Godot builds are a bit larger due to limited code stripping and builds not being compressed out of the box. [0] https://github.com/JohannesDeml/UnityWebGL-LoadingTest