Unity's goal is to improve their WebGL builds, such that the experience is basically what you got with the WebPlayer, with the exception that no PlugIn is needed. This means, you are going to get the Unity WebPlayer…
Unity's WebGL is still officially marked as being experimental, so it can't be expected to be a perfectly smooth experience. If Chrome uses more memory than other browsers, it is definitely not Unity's fault. Having…
Unity's goal is to improve their WebGL builds, such that the experience is basically what you got with the WebPlayer, with the exception that no PlugIn is needed. This means, you are going to get the Unity WebPlayer…
Unity's WebGL is still officially marked as being experimental, so it can't be expected to be a perfectly smooth experience. If Chrome uses more memory than other browsers, it is definitely not Unity's fault. Having…