It's designed to be portable. There needs to be well defined types that each per-platform driver can define such that they always are the same. It would have been ugly and asymmetric to have some done that way and some…
The ORB is incredibly powerful. There's good video on it on my Youtube channel that demonstrates what it can do. And the related IDL compiler also allows for very powerful enumerations, far beyond what C++ itself…
That vector/matrix code is ancient and hasn't been used for a long time. There are obviously going to be some bits like that. I used to really be into fractals and ray tracing and those were just done to support that.…
It's designed to be portable. There needs to be well defined types that each per-platform driver can define such that they always are the same. It would have been ugly and asymmetric to have some done that way and some…
The ORB is incredibly powerful. There's good video on it on my Youtube channel that demonstrates what it can do. And the related IDL compiler also allows for very powerful enumerations, far beyond what C++ itself…
That vector/matrix code is ancient and hasn't been used for a long time. There are obviously going to be some bits like that. I used to really be into fractals and ray tracing and those were just done to support that.…