It's designed to be portable. There needs to be well defined types that each per-platform driver can define such that they always are the same. It would have been ugly and asymmetric to have some done that way and some…
This is the kind of positive response that makes me glad I did this. There's LOTS of descriptions out there of what ORBs are. I have a good video about how it works and what it does. I can't put ten books worth of…
The ORB is incredibly powerful. There's good video on it on my Youtube channel that demonstrates what it can do. And the related IDL compiler also allows for very powerful enumerations, far beyond what C++ itself…
It's been changed. I'll look into some of the standard licenses soon when I have a chance. It's not even really important at moment, given that no one can even build it yet. I have to do some work to split my…
That vector/matrix code is ancient and hasn't been used for a long time. There are obviously going to be some bits like that. I used to really be into fractals and ray tracing and those were just done to support that.…
It's designed to be portable. There needs to be well defined types that each per-platform driver can define such that they always are the same. It would have been ugly and asymmetric to have some done that way and some…
This is the kind of positive response that makes me glad I did this. There's LOTS of descriptions out there of what ORBs are. I have a good video about how it works and what it does. I can't put ten books worth of…
The ORB is incredibly powerful. There's good video on it on my Youtube channel that demonstrates what it can do. And the related IDL compiler also allows for very powerful enumerations, far beyond what C++ itself…
It's been changed. I'll look into some of the standard licenses soon when I have a chance. It's not even really important at moment, given that no one can even build it yet. I have to do some work to split my…
That vector/matrix code is ancient and hasn't been used for a long time. There are obviously going to be some bits like that. I used to really be into fractals and ray tracing and those were just done to support that.…