I always love to hear from a player of the original. Be sure to join our Discord so you can give feedback. IF FEEL COFFEE -T-> PICKUP!
Thanks a bunch. We have high hopes for our game.
We kept the gameplay of the original pretty much intact in the new game. I don't want to spam Hacker News, but since you played the original, I'd love to get your reaction to the reboot: https://chipwits.com
Stacks in ChipWits were very much a result of coding the game in FORTH.
Here's a post I wrote about why I used FORTH to code ChipWits in 84: https://chipwits.com/2023/04/08/forth-programming-language-g...
Glad you dig my old game. Play our demo on Steam! https://store.steampowered.com/app/2330720/ChipWits/
The reason I used FORTH to code ChipWits in 84 was twofold. First, it allowed me to develop natively on the 128k Mac rather than buying an outrageously expensive Lisa. Second, I knew I was going to port it to other…
Unity in C#
I always love to hear from a player of the original. Be sure to join our Discord so you can give feedback. IF FEEL COFFEE -T-> PICKUP!
Thanks a bunch. We have high hopes for our game.
We kept the gameplay of the original pretty much intact in the new game. I don't want to spam Hacker News, but since you played the original, I'd love to get your reaction to the reboot: https://chipwits.com
Stacks in ChipWits were very much a result of coding the game in FORTH.
Here's a post I wrote about why I used FORTH to code ChipWits in 84: https://chipwits.com/2023/04/08/forth-programming-language-g...
Glad you dig my old game. Play our demo on Steam! https://store.steampowered.com/app/2330720/ChipWits/
The reason I used FORTH to code ChipWits in 84 was twofold. First, it allowed me to develop natively on the 128k Mac rather than buying an outrageously expensive Lisa. Second, I knew I was going to port it to other…
Unity in C#