I'm using this tool for a couple of months now and I fully enjoy it. I was always the CLI type when it comes to using git. I never liked the ambiguity that regular UI tools introduced. I want to know which git commands…
This is my way, too. Anything more complex is not worth it in many (not all) use cases.
I like this idea a lot. A little story makes building a game feel like a game itself :)
55 trackers according to ghostery. What the hell is wrong with theatlantic.com?
I'd recommend another guide. "Pro Git" by Scott Chacon is excellent and welcomes patches, source for the book and its translations are on GitHub http://www.git-scm.com/book
I too use ForkLift. It is especially handy if you use ssh, sftp and ftp connections on top of local browsing.
I'm using this tool for a couple of months now and I fully enjoy it. I was always the CLI type when it comes to using git. I never liked the ambiguity that regular UI tools introduced. I want to know which git commands…
This is my way, too. Anything more complex is not worth it in many (not all) use cases.
I like this idea a lot. A little story makes building a game feel like a game itself :)
55 trackers according to ghostery. What the hell is wrong with theatlantic.com?
I'd recommend another guide. "Pro Git" by Scott Chacon is excellent and welcomes patches, source for the book and its translations are on GitHub http://www.git-scm.com/book
I too use ForkLift. It is especially handy if you use ssh, sftp and ftp connections on top of local browsing.