I’ll be interested how they will implement the interactions framework with hands and eye gaze at that price point. Meta’s hand / eye interaction stack is not great after several years. Apple’s one looks ok, to be…
Funniest comment I read in a while
Yes 1 micron at 150 Hz can be felt. Can’t at 10 Hz. It is the usual stuff. Check out the work of Vincent Hayward on cantilevers and piezo.
Ok, I read the article. I was not able to locate the frequency response profile of the actuator, which is what really counts. Rapid moving sensations are really not an issue in todays market. I hope one day someone…
Sure. Perceptual modes are specific mechanical stimuli we learned to recognize as specific sensations. Some of them are: stiffness which is skin indentation and tendons strain in function of space, vibrations which is…
Nothing new under the sun. The innovation everyone is waiting in haptics is on the actuator side. The patches are vibrating, but humans perceive static and low frequency forces mostly. This create a haptic metaphor…
Thanks! I wrote few of these algorithms myself for some other products. There is always a trade off between fidelity and immersive feeling because the basses were not meant to be used with such product in mind. With my…
I don’t know the strap 3, never tested. For the buttkicker the real issue is the chair itself. It filters a ton of stuff and rattles. A good experience are the Dbox chairs, the problem is that they cost 5 k. Relevant…
All these products are cool, the only issue is that they usually apply dsp to the sound and distort the output to enhance the haptics experience. If he is looking to get the bass feeling of the music you want the pure…
No idea, worst case scenario the stator comes out and you find your limit :) The key is to mount them properly on the body to maximize mechanical coupling. You don’t need a lot of watts if the losses are almost zero. If…
Quite easy to build. The problem is to get ahold of the parts. Get a well know console controller, take out the two actuators and mount them in any other form factors you like. You can drive them with an audio pipeline,…
This is fun, I do haptics for a living and I would have never expected to have something to say here. The way around the seat shaking problem is to use wideband vibrotactile actuators tuned to respond between 10 and 250…
I’ll be interested how they will implement the interactions framework with hands and eye gaze at that price point. Meta’s hand / eye interaction stack is not great after several years. Apple’s one looks ok, to be…
Funniest comment I read in a while
Yes 1 micron at 150 Hz can be felt. Can’t at 10 Hz. It is the usual stuff. Check out the work of Vincent Hayward on cantilevers and piezo.
Ok, I read the article. I was not able to locate the frequency response profile of the actuator, which is what really counts. Rapid moving sensations are really not an issue in todays market. I hope one day someone…
Sure. Perceptual modes are specific mechanical stimuli we learned to recognize as specific sensations. Some of them are: stiffness which is skin indentation and tendons strain in function of space, vibrations which is…
Nothing new under the sun. The innovation everyone is waiting in haptics is on the actuator side. The patches are vibrating, but humans perceive static and low frequency forces mostly. This create a haptic metaphor…
Thanks! I wrote few of these algorithms myself for some other products. There is always a trade off between fidelity and immersive feeling because the basses were not meant to be used with such product in mind. With my…
I don’t know the strap 3, never tested. For the buttkicker the real issue is the chair itself. It filters a ton of stuff and rattles. A good experience are the Dbox chairs, the problem is that they cost 5 k. Relevant…
All these products are cool, the only issue is that they usually apply dsp to the sound and distort the output to enhance the haptics experience. If he is looking to get the bass feeling of the music you want the pure…
No idea, worst case scenario the stator comes out and you find your limit :) The key is to mount them properly on the body to maximize mechanical coupling. You don’t need a lot of watts if the losses are almost zero. If…
Quite easy to build. The problem is to get ahold of the parts. Get a well know console controller, take out the two actuators and mount them in any other form factors you like. You can drive them with an audio pipeline,…
This is fun, I do haptics for a living and I would have never expected to have something to say here. The way around the seat shaking problem is to use wideband vibrotactile actuators tuned to respond between 10 and 250…