Interesting approach. The separation between the LLM handling intent and Rust handling the code generation makes a lot of sense. The Docker teardown piece is especially valuable too.Nice
This is a really neat workflow. The ability to select an element and pass the context/annotations directly to an agent sounds way more useful than constantly screenshotting and explaining what is wrong.
This looks really polished and I like the focus on keeping the gameplay simple. The anagram bonus is a nice touch too
[dead]
Good project, Tho you can integrate AI to find Real Issue and push mechanics to fix the stuff while playing game, and you can polish it more, and add novelty stuff in this. A skybox will do wonders. A game that fixes…
Interesting approach. The separation between the LLM handling intent and Rust handling the code generation makes a lot of sense. The Docker teardown piece is especially valuable too.Nice
This is a really neat workflow. The ability to select an element and pass the context/annotations directly to an agent sounds way more useful than constantly screenshotting and explaining what is wrong.
This looks really polished and I like the focus on keeping the gameplay simple. The anagram bonus is a nice touch too
[dead]
Good project, Tho you can integrate AI to find Real Issue and push mechanics to fix the stuff while playing game, and you can polish it more, and add novelty stuff in this. A skybox will do wonders. A game that fixes…