> You are kind of ranting on general trends here, not to mention misrepresenting what I said which I cannot see as arguing in good faith (never said that big companies using something makes it good; I said that they did…
> I don't _hate_ them or anything. They are super solid tools and I have derived a lot of value out of them in a previous life. But they leave a lot of room for overly clever humans to abuse them and make life hard for…
A lot of the modern tooling feels like a rube goldberg machine when it goes wrong. If you are forced (like I am) because of byzantine corporate rules to use older version of said tools, it is extremely painful. Don't…
> RE: NPM, you have a right to a preference of course. I certainly don't miss the times 20 years ago when pulling in a library into a C++ project was a two-week project in itself. make and CMake work perfect right up…
> That doesn't matter. Of course you can keep writing your C/C++ or using CMake, nobody is going to stop that. What it is going to cause is having to learn a bunch of new tooling which I have to somehow to get behaving…
The issue you are describing isn't an problem with C/C++ tooling. It is to do with how the developer dealt with dependencies i.e. poorly. BTW this happens in any language if they do that. I've had to deal with some…
Rewriting stuff is largly a waste of time unless the underlying design/product is flawed. You are going to have to solve the same challenges as before but this time in Rust. Anyone that been on a "rewrite" knows that…
I didn't like Rust one bit and gave up learning it. Go on the other hand is quite nice.
Go been around for quite a while now. It isn't going anywhere.
The issue is that every other week there is a rewrite of something in Rust. I just do an eyeroll whenever I see that yet another thing is being rewritten in Rust. I've tried compiling large projects in Rust in a VM…
I would say until you are about level 60 there are a bunch of mechanics that you won't understand. > Like any multiplayer game, it can expand to fill whatever amount of time you want to dedicate to it, and there's…
When I used to build these scrapers for people, I would usually pretend to be a browser. This normally meant changing the UA and making the headers look like a read browser. Obviously more advanced techniques of bot…
I was collecting UK bank account sort code numbers (to a buy a database at the time costs a huge amount of money). I had spent a bunch of time using asyncio to speed up scraping and wondered why it was going so slow, I…
The way most scrapers work (I've written plenty of them) is that you just basically get the page and all the links and just drill down.
> Well, yes. I did say something to that effect. Blaming BSODs on invasive anti-cheat out of principle is a political position, not a scientific one. When there are actual valid concerns about the anti-cheat, these will…
This was pretty much my take as well. I have an older CPU, Motherboard and GPU combo before the newer GPU power cables that obviously weren't tested properly and I have no problems with stability. These guys are running…
If that is happening, they need to do a Steam Integrity check. I understand the game is buggy, but it isn't that buggy.
> In that case I believe it's fair to disregard all other epistemological processes and blame BSODs on the game out of principle I am sorry but that is asinine and unscientific. You should blame BSODs on what is causing…
As someone with 700 hours in the game, I've played the game both on Windows and Linux. A lot of issues are to do with the fact that the game seems to corrupt itself. If I have issues (usually performance related), I do…
My PC now is 6 years old and I have no intention of upgrading it soon. My laptop is like 8 years old and it is fine for what I use it for. My monitors are like 10-12 years old (they are early 4k monitors) and they are…
Compared to the bigger gaming studios they are small. In fact they are not that much larger than the company I work for (not a game studio). The fact it is un-optimised can be forgiven because the game has plenty of…
I also think that the tutorial would be tedious if it went through too much of the mechanics. They show you the basics, the rest you pick up through trial and error.
They made a decision based on existing data. This isn't unreasonable as you are pretending, especially as PC hardware can be quite diverse. You will be surprised what some people are playing games on. e.g. I know people…
A lot of people in the comments here don't seem to understand that it is a relatively small game company with an outdated engine. I am a lot more forgiving of smaller organisations when they make mistakes. The game has…
Like many things they shine when use appropriately.
> You are kind of ranting on general trends here, not to mention misrepresenting what I said which I cannot see as arguing in good faith (never said that big companies using something makes it good; I said that they did…
> I don't _hate_ them or anything. They are super solid tools and I have derived a lot of value out of them in a previous life. But they leave a lot of room for overly clever humans to abuse them and make life hard for…
A lot of the modern tooling feels like a rube goldberg machine when it goes wrong. If you are forced (like I am) because of byzantine corporate rules to use older version of said tools, it is extremely painful. Don't…
> RE: NPM, you have a right to a preference of course. I certainly don't miss the times 20 years ago when pulling in a library into a C++ project was a two-week project in itself. make and CMake work perfect right up…
> That doesn't matter. Of course you can keep writing your C/C++ or using CMake, nobody is going to stop that. What it is going to cause is having to learn a bunch of new tooling which I have to somehow to get behaving…
The issue you are describing isn't an problem with C/C++ tooling. It is to do with how the developer dealt with dependencies i.e. poorly. BTW this happens in any language if they do that. I've had to deal with some…
Rewriting stuff is largly a waste of time unless the underlying design/product is flawed. You are going to have to solve the same challenges as before but this time in Rust. Anyone that been on a "rewrite" knows that…
I didn't like Rust one bit and gave up learning it. Go on the other hand is quite nice.
Go been around for quite a while now. It isn't going anywhere.
The issue is that every other week there is a rewrite of something in Rust. I just do an eyeroll whenever I see that yet another thing is being rewritten in Rust. I've tried compiling large projects in Rust in a VM…
I would say until you are about level 60 there are a bunch of mechanics that you won't understand. > Like any multiplayer game, it can expand to fill whatever amount of time you want to dedicate to it, and there's…
When I used to build these scrapers for people, I would usually pretend to be a browser. This normally meant changing the UA and making the headers look like a read browser. Obviously more advanced techniques of bot…
I was collecting UK bank account sort code numbers (to a buy a database at the time costs a huge amount of money). I had spent a bunch of time using asyncio to speed up scraping and wondered why it was going so slow, I…
The way most scrapers work (I've written plenty of them) is that you just basically get the page and all the links and just drill down.
> Well, yes. I did say something to that effect. Blaming BSODs on invasive anti-cheat out of principle is a political position, not a scientific one. When there are actual valid concerns about the anti-cheat, these will…
This was pretty much my take as well. I have an older CPU, Motherboard and GPU combo before the newer GPU power cables that obviously weren't tested properly and I have no problems with stability. These guys are running…
If that is happening, they need to do a Steam Integrity check. I understand the game is buggy, but it isn't that buggy.
> In that case I believe it's fair to disregard all other epistemological processes and blame BSODs on the game out of principle I am sorry but that is asinine and unscientific. You should blame BSODs on what is causing…
As someone with 700 hours in the game, I've played the game both on Windows and Linux. A lot of issues are to do with the fact that the game seems to corrupt itself. If I have issues (usually performance related), I do…
My PC now is 6 years old and I have no intention of upgrading it soon. My laptop is like 8 years old and it is fine for what I use it for. My monitors are like 10-12 years old (they are early 4k monitors) and they are…
Compared to the bigger gaming studios they are small. In fact they are not that much larger than the company I work for (not a game studio). The fact it is un-optimised can be forgiven because the game has plenty of…
I also think that the tutorial would be tedious if it went through too much of the mechanics. They show you the basics, the rest you pick up through trial and error.
They made a decision based on existing data. This isn't unreasonable as you are pretending, especially as PC hardware can be quite diverse. You will be surprised what some people are playing games on. e.g. I know people…
A lot of people in the comments here don't seem to understand that it is a relatively small game company with an outdated engine. I am a lot more forgiving of smaller organisations when they make mistakes. The game has…
Like many things they shine when use appropriately.