> RE: NPM, you have a right to a preference of course. I certainly don't miss the times 20 years ago when pulling in a library into a C++ project was a two-week project in itself. make and CMake work perfect right up…
> That doesn't matter. Of course you can keep writing your C/C++ or using CMake, nobody is going to stop that. What it is going to cause is having to learn a bunch of new tooling which I have to somehow to get behaving…
The issue you are describing isn't an problem with C/C++ tooling. It is to do with how the developer dealt with dependencies i.e. poorly. BTW this happens in any language if they do that. I've had to deal with some…
Rewriting stuff is largly a waste of time unless the underlying design/product is flawed. You are going to have to solve the same challenges as before but this time in Rust. Anyone that been on a "rewrite" knows that…
Go been around for quite a while now. It isn't going anywhere.
I would say until you are about level 60 there are a bunch of mechanics that you won't understand. > Like any multiplayer game, it can expand to fill whatever amount of time you want to dedicate to it, and there's…
I was collecting UK bank account sort code numbers (to a buy a database at the time costs a huge amount of money). I had spent a bunch of time using asyncio to speed up scraping and wondered why it was going so slow, I…
The way most scrapers work (I've written plenty of them) is that you just basically get the page and all the links and just drill down.
> Well, yes. I did say something to that effect. Blaming BSODs on invasive anti-cheat out of principle is a political position, not a scientific one. When there are actual valid concerns about the anti-cheat, these will…
This was pretty much my take as well. I have an older CPU, Motherboard and GPU combo before the newer GPU power cables that obviously weren't tested properly and I have no problems with stability. These guys are running…
If that is happening, they need to do a Steam Integrity check. I understand the game is buggy, but it isn't that buggy.
> In that case I believe it's fair to disregard all other epistemological processes and blame BSODs on the game out of principle I am sorry but that is asinine and unscientific. You should blame BSODs on what is causing…
As someone with 700 hours in the game, I've played the game both on Windows and Linux. A lot of issues are to do with the fact that the game seems to corrupt itself. If I have issues (usually performance related), I do…
Compared to the bigger gaming studios they are small. In fact they are not that much larger than the company I work for (not a game studio). The fact it is un-optimised can be forgiven because the game has plenty of…
I also think that the tutorial would be tedious if it went through too much of the mechanics. They show you the basics, the rest you pick up through trial and error.
Like many things they shine when use appropriately.
From my experience of building LFS it appears to be needed to built as part of the tool chain. https://linuxfromscratch.org/lfs/view/development/chapter07/...
I could skip around on tapes relatively well on a walkman, you just had to remember the counters or roughly how long it was to rewind/fast forward. It wasn't that inconvenient. It just wasn't as quick as an mp3 player,…
I am not saying they aren't games. What I am saying is that I enjoy stuff now that has basically no plot and let's me get on with the game. Half of Final Fantasy X (and I think a little later they released a movie both…
I don't think I will ever play a JRPG again. In fact it was the last one. These days I want my games to be actual games.
This is a go cart.
I never finished it. So I wouldn't know.
You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc). MGS-4 though is has…
It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch…
>Not my experience The point being conveyed is your experience is not representative of what commonly occurs. I have worked as a contractor in a number of different orgs both small, large, private and public and more…
> RE: NPM, you have a right to a preference of course. I certainly don't miss the times 20 years ago when pulling in a library into a C++ project was a two-week project in itself. make and CMake work perfect right up…
> That doesn't matter. Of course you can keep writing your C/C++ or using CMake, nobody is going to stop that. What it is going to cause is having to learn a bunch of new tooling which I have to somehow to get behaving…
The issue you are describing isn't an problem with C/C++ tooling. It is to do with how the developer dealt with dependencies i.e. poorly. BTW this happens in any language if they do that. I've had to deal with some…
Rewriting stuff is largly a waste of time unless the underlying design/product is flawed. You are going to have to solve the same challenges as before but this time in Rust. Anyone that been on a "rewrite" knows that…
Go been around for quite a while now. It isn't going anywhere.
I would say until you are about level 60 there are a bunch of mechanics that you won't understand. > Like any multiplayer game, it can expand to fill whatever amount of time you want to dedicate to it, and there's…
I was collecting UK bank account sort code numbers (to a buy a database at the time costs a huge amount of money). I had spent a bunch of time using asyncio to speed up scraping and wondered why it was going so slow, I…
The way most scrapers work (I've written plenty of them) is that you just basically get the page and all the links and just drill down.
> Well, yes. I did say something to that effect. Blaming BSODs on invasive anti-cheat out of principle is a political position, not a scientific one. When there are actual valid concerns about the anti-cheat, these will…
This was pretty much my take as well. I have an older CPU, Motherboard and GPU combo before the newer GPU power cables that obviously weren't tested properly and I have no problems with stability. These guys are running…
If that is happening, they need to do a Steam Integrity check. I understand the game is buggy, but it isn't that buggy.
> In that case I believe it's fair to disregard all other epistemological processes and blame BSODs on the game out of principle I am sorry but that is asinine and unscientific. You should blame BSODs on what is causing…
As someone with 700 hours in the game, I've played the game both on Windows and Linux. A lot of issues are to do with the fact that the game seems to corrupt itself. If I have issues (usually performance related), I do…
Compared to the bigger gaming studios they are small. In fact they are not that much larger than the company I work for (not a game studio). The fact it is un-optimised can be forgiven because the game has plenty of…
I also think that the tutorial would be tedious if it went through too much of the mechanics. They show you the basics, the rest you pick up through trial and error.
Like many things they shine when use appropriately.
From my experience of building LFS it appears to be needed to built as part of the tool chain. https://linuxfromscratch.org/lfs/view/development/chapter07/...
I could skip around on tapes relatively well on a walkman, you just had to remember the counters or roughly how long it was to rewind/fast forward. It wasn't that inconvenient. It just wasn't as quick as an mp3 player,…
I am not saying they aren't games. What I am saying is that I enjoy stuff now that has basically no plot and let's me get on with the game. Half of Final Fantasy X (and I think a little later they released a movie both…
I don't think I will ever play a JRPG again. In fact it was the last one. These days I want my games to be actual games.
This is a go cart.
I never finished it. So I wouldn't know.
You can typically skip most dialogue and cut-scenes in the MGS games. Also quite a number of the cut-scenes are interactive and can actually help you in game play (codec numbers are show, clues etc). MGS-4 though is has…
It often gets worse. I stopped playing Final Fantasy X (on the PS2) because there was a boss battle where there was a 10 minute un-skippable cutscene between each stage of the battle and if you died you had to re-watch…
>Not my experience The point being conveyed is your experience is not representative of what commonly occurs. I have worked as a contractor in a number of different orgs both small, large, private and public and more…