I feel like it's 50/50 between people doing that, and people that have spent a lot of time tuning a system they are pointing at focused and well specified problems.
Absolutely true. But the OPs statement is not without merit. While there is a lot of professional software for which GUI is the correct choice, there is also a lot of "GUI slop" which is just a GUI to look good on…
The thing is, for a guided interceptor, the speed ratio between the interceptor and it's target has an extremely strong effect on how difficult the intercept is. In practical situations increasing speed is the best way…
The premise is a bit of a stretch to begin with, and the idea that people would not believe a fable transcript circa 2020 (as long as explained as 5 year future tech) is absurd. But even if I take that "AI can do all…
For the purposes of chess the domain knowledge is the game rules. And from this pov there is really not much to describe, knowing en-passant exists is the peak of domain knowledge. The other things you describe, such as…
IDK if it's just me, but I also find Claude, whether it be the model or the harness, is a lot more "forgiving" of poor prompts than many of the open models
I feel like it's 50/50 between people doing that, and people that have spent a lot of time tuning a system they are pointing at focused and well specified problems.
Absolutely true. But the OPs statement is not without merit. While there is a lot of professional software for which GUI is the correct choice, there is also a lot of "GUI slop" which is just a GUI to look good on…
The thing is, for a guided interceptor, the speed ratio between the interceptor and it's target has an extremely strong effect on how difficult the intercept is. In practical situations increasing speed is the best way…
The premise is a bit of a stretch to begin with, and the idea that people would not believe a fable transcript circa 2020 (as long as explained as 5 year future tech) is absurd. But even if I take that "AI can do all…
For the purposes of chess the domain knowledge is the game rules. And from this pov there is really not much to describe, knowing en-passant exists is the peak of domain knowledge. The other things you describe, such as…
IDK if it's just me, but I also find Claude, whether it be the model or the harness, is a lot more "forgiving" of poor prompts than many of the open models