1024x512 = 524288, that's over half a million and they're all visible. So far, they don't carry more individual properties than a position and a motion vector, but i could easily imagine to add another texture for that,…
thanks man, and yes. I had already 2 or 3 years experience with the different scriptable elements and partial differential equations in Milkdrop when they introduced the shader editors in the 2007 Winamp5.5 release.…
I'm the original author of this little WebGL experiment and i want to try to answer some questions that came up here. 1) implementation there's quite some boilerplate in JS to set up all the textures and the main…
it's not Barnes-Hut, but good tip!
half a million particles are rendered to a texture, which is then blurred, and the gradients are used to update the velocity of the particles in a feedback loop. There's no direct interaction between individual…
1024x512 = 524288, that's over half a million and they're all visible. So far, they don't carry more individual properties than a position and a motion vector, but i could easily imagine to add another texture for that,…
thanks man, and yes. I had already 2 or 3 years experience with the different scriptable elements and partial differential equations in Milkdrop when they introduced the shader editors in the 2007 Winamp5.5 release.…
I'm the original author of this little WebGL experiment and i want to try to answer some questions that came up here. 1) implementation there's quite some boilerplate in JS to set up all the textures and the main…
it's not Barnes-Hut, but good tip!
half a million particles are rendered to a texture, which is then blurred, and the gradients are used to update the velocity of the particles in a feedback loop. There's no direct interaction between individual…