We know MacOS is Unix. We know Linux server runs most of the internet. We know Android is Linux. Thanks for your input. We were obviously talking about the classic Linux Desktop distros, and based on the whole…
> This isn't 2010 any more. I've used Linux Desktop for 2 years in 2018 for IT studies, it was mandatory. We were like 20 students and there was a new Linux-related complaint, timewaste and workaround every day. Nobody…
i'd rather have MS taking 8GB away from my 1TB disk than having Linux taking away at least 6 hours of my life per week cause something broke or cause I have to hoop through the entire internet to install or configure…
> but when you create your own engine you are _fiercely_ aware of _everything_ it can and can't do The problem is that if you start gamedev by making engines, then you aren't aware of what you need to do. To give an…
Is there any software that can generate CSS visually by combining nodes in a graph, akin to shader graphs in game engines? (https://unity-connect-prd.storage.googleapis.com/20200902/le...). It'd be so useful for stuff…
The problem is that it's gonna be hard to use WebGPU in such cases, because when you go that "high" you usually require bindless resources, mesh shaders, raytracing, etc, and that would mean you're a game company so…
> The webgpu and webgl apis are pretty different so im not sure you can call it “technically the same code”. Isn't Bevy using WGPU under the hood, and then they just compile with it both WebGL and WebGPU? That should be…
> I think a better comparison would be more representative of a real game scene, because modern graphics APIs is meant to optimize typical rendering loops and might even add more overhead to trivial test cases like…
Yeah, you're right. Sorry about that one.
> Your benchmark doesn't match the experience of people building games and applications on top of WebGPU Here's an example of Bevy WebGL vs Bevy WebGPU: I get 50 fps on 78k birds with WebGPU:…
> WebGPU is super slow on GPU and all the official benchmarks only care about CPU performance. omg I thought I was the only one that found that. I tried webgpu (On a native context) and it was slowwwww. Only 10k…
I have a M1 laptop so I kinda suffered some aspects of MacOS. But, when I have a problem, it just feels like this: Windows: Chances are the problem doesn't exist. Linux: Spend 6 hours to fix it. MacOS: Spend 50$ for…
I have to pay my bills today, not whenever the professional software I use gets released on Linux. Also, the Linux experience is so miserable that if Windows were to die, I'd just switch to MacOS tbh.
I agree, but > Maybe one day they'll finally get to follow game engines in deleting all of their atlas hacks. Are there any public game engines using bindless resources? Unreal seems to be the only one, but they pretty…
I played mostly with friends and it was fun. When I first got into public lobbies - yeah, everybody was a kid and the first color shouted into the chat would get kicked. The trick I found was to switch the search…
Yeah! Thanks :)
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a…
> is a strong indication that they do not value freedom (of the web) and ethics. I don't think the average barbershop/restaurant owner will care about that, for instance? They just wanna set up a Facebook/Instagram and…
I think web browsers should implement already an API that allows developers to track any user in a "private" way, by generating a unique hash using your computer specs or something, and make it different for each…
Unlike y'all, I actually love the website! I mean, yeah, it could use some extra opaqueness and padding, but it looks cool. Rad, even. Most of personal blogs in HN that I see on the top page usually look like they were…
We know MacOS is Unix. We know Linux server runs most of the internet. We know Android is Linux. Thanks for your input. We were obviously talking about the classic Linux Desktop distros, and based on the whole…
> This isn't 2010 any more. I've used Linux Desktop for 2 years in 2018 for IT studies, it was mandatory. We were like 20 students and there was a new Linux-related complaint, timewaste and workaround every day. Nobody…
i'd rather have MS taking 8GB away from my 1TB disk than having Linux taking away at least 6 hours of my life per week cause something broke or cause I have to hoop through the entire internet to install or configure…
> but when you create your own engine you are _fiercely_ aware of _everything_ it can and can't do The problem is that if you start gamedev by making engines, then you aren't aware of what you need to do. To give an…
Is there any software that can generate CSS visually by combining nodes in a graph, akin to shader graphs in game engines? (https://unity-connect-prd.storage.googleapis.com/20200902/le...). It'd be so useful for stuff…
The problem is that it's gonna be hard to use WebGPU in such cases, because when you go that "high" you usually require bindless resources, mesh shaders, raytracing, etc, and that would mean you're a game company so…
> The webgpu and webgl apis are pretty different so im not sure you can call it “technically the same code”. Isn't Bevy using WGPU under the hood, and then they just compile with it both WebGL and WebGPU? That should be…
> I think a better comparison would be more representative of a real game scene, because modern graphics APIs is meant to optimize typical rendering loops and might even add more overhead to trivial test cases like…
Yeah, you're right. Sorry about that one.
> Your benchmark doesn't match the experience of people building games and applications on top of WebGPU Here's an example of Bevy WebGL vs Bevy WebGPU: I get 50 fps on 78k birds with WebGPU:…
> WebGPU is super slow on GPU and all the official benchmarks only care about CPU performance. omg I thought I was the only one that found that. I tried webgpu (On a native context) and it was slowwwww. Only 10k…
I have a M1 laptop so I kinda suffered some aspects of MacOS. But, when I have a problem, it just feels like this: Windows: Chances are the problem doesn't exist. Linux: Spend 6 hours to fix it. MacOS: Spend 50$ for…
I have to pay my bills today, not whenever the professional software I use gets released on Linux. Also, the Linux experience is so miserable that if Windows were to die, I'd just switch to MacOS tbh.
I agree, but > Maybe one day they'll finally get to follow game engines in deleting all of their atlas hacks. Are there any public game engines using bindless resources? Unreal seems to be the only one, but they pretty…
I played mostly with friends and it was fun. When I first got into public lobbies - yeah, everybody was a kid and the first color shouted into the chat would get kicked. The trick I found was to switch the search…
Yeah! Thanks :)
> you have to maintain the ship for the entire duration of the journey. Making sacrifices in power and computing ability to resolve problems that occur throughout the ship. There's a multiplayer game where you get in a…
> is a strong indication that they do not value freedom (of the web) and ethics. I don't think the average barbershop/restaurant owner will care about that, for instance? They just wanna set up a Facebook/Instagram and…
I think web browsers should implement already an API that allows developers to track any user in a "private" way, by generating a unique hash using your computer specs or something, and make it different for each…
Unlike y'all, I actually love the website! I mean, yeah, it could use some extra opaqueness and padding, but it looks cool. Rad, even. Most of personal blogs in HN that I see on the top page usually look like they were…