Two key characteristics of TA/SupCom that set it apart were economic. First, map resources (metal patches) were not depletable. So, the game would see massive economic growth as every metal patch would give resource…
Two key characteristics of TA/SupCom that set it apart were economic. First, map resources (metal patches) were not depletable. So, the game would see massive economic growth as every metal patch would give resource…