Gounemond
- Karma
- 7
- Created
- April 20, 2015 (11y ago)
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- 0
Fabio Mosca
Founder and CTO of AnotheReality, a game and software development studio for immersive technologies (VR-AR-MR. Deeply interested in Augmented and Virtual reality, artificial intelligence, videogames / gamification.
AnotheReality (www.anothereality.io) | Backend and Frontend/Creative Developers | Milan, Italy | ONSITE or REMOTE (freelancing) | Full time AnotheReality is an italian startup working in the field of spatial computing…
AnotheReality | Milan, Italy | Mid-Senior Game Developer / XR Developer (Unity) & more | On-Site | https://www.anothereality.io/ We're a VR/AR development studio founded in 2016 based in Milan, coming from the game…
I think this is a common point for all of those kind of games (let's say action games, I could be Super Mario, an FPS multiplayer game or DDR), where you can have fun just with "reflexes" but to get really good, or…
AnotheReality | Milan, Italy | Unreal Engine Developer | Full-time | Onsite AnotheReality is a small startup with the goal to spread Virtual / Mixed reality technologies leveraging on their advantages. We do so…
I read through a page / event in my local zone, and someone talked just about free offer (including like, meal, offering a drink). So, nothing set in stone about fees right now
If you're good with computer graphics and programming, you're halfway done for doing your first demos / experiments :) If you have an OculusRift, I think that's probably the easier start. Not because "mobile" is harder,…
Hello there! First of all, I really appreciated your article. I'm not really into this world (yet), but I think you have been able to underline differences between the two accelerators, and letting the reader "choose"…
Sickness comes from two places: how the "game" is made, and how much are you resilient against sickness. For instance, when I tried DK1 for the first time, I was able to test many demos for like 45 minutes, and I didn't…
That just comes as a % related on how much (average) time people played the same game with and without the nose. 13.5 percent refers to those ~90 seconds added playtime. This means, on average the Tuscany demo has been…