Gounemond
No user record in our sample, but Gounemond has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
No user record in our sample, but Gounemond has activity below (stories or comments). Likely we have partial data — the full bulk-load will fill profiles in.
AnotheReality (www.anothereality.io) | Backend and Frontend/Creative Developers | Milan, Italy | ONSITE or REMOTE (freelancing) | Full time AnotheReality is an italian startup working in the field of spatial computing…
AnotheReality | Milan, Italy | Mid-Senior Game Developer / XR Developer (Unity) & more | On-Site | https://www.anothereality.io/ We're a VR/AR development studio founded in 2016 based in Milan, coming from the game…
I think this is a common point for all of those kind of games (let's say action games, I could be Super Mario, an FPS multiplayer game or DDR), where you can have fun just with "reflexes" but to get really good, or…
AnotheReality | Milan, Italy | Unreal Engine Developer | Full-time | Onsite AnotheReality is a small startup with the goal to spread Virtual / Mixed reality technologies leveraging on their advantages. We do so…
I read through a page / event in my local zone, and someone talked just about free offer (including like, meal, offering a drink). So, nothing set in stone about fees right now
If you're good with computer graphics and programming, you're halfway done for doing your first demos / experiments :) If you have an OculusRift, I think that's probably the easier start. Not because "mobile" is harder,…
Hello there! First of all, I really appreciated your article. I'm not really into this world (yet), but I think you have been able to underline differences between the two accelerators, and letting the reader "choose"…
Don't be tricked by that "area". I admit I haven't tried it but, from my experience with the Oculus, you will barely able to see that nose (unless you actually try to look at it, like you would in real life). That area…
Sickness comes from two places: how the "game" is made, and how much are you resilient against sickness. For instance, when I tried DK1 for the first time, I was able to test many demos for like 45 minutes, and I didn't…
That just comes as a % related on how much (average) time people played the same game with and without the nose. 13.5 percent refers to those ~90 seconds added playtime. This means, on average the Tuscany demo has been…