Well, allow me to go into a bit of science detail. The two polar opposites in amplification technology today are Class A and Class D amplifiers. Class A is the classic one, and any audiophile and sound engineer will…
Since we are talking about recursive lighting and global illumination, GPUs aren't particularly well suited to this task. The major bottleneck I'd expect would be memory coherency or interconnect speeds rather than…
Well, performance scaling in software has advanced (in average) with a stronger exponent than Moore's Law. Which is why we can get visuals as awesome as Jurassic Park on modern GPUs - while the hardware isn't quite as…
Well, allow me to go into a bit of science detail. The two polar opposites in amplification technology today are Class A and Class D amplifiers. Class A is the classic one, and any audiophile and sound engineer will…
Since we are talking about recursive lighting and global illumination, GPUs aren't particularly well suited to this task. The major bottleneck I'd expect would be memory coherency or interconnect speeds rather than…
Well, performance scaling in software has advanced (in average) with a stronger exponent than Moore's Law. Which is why we can get visuals as awesome as Jurassic Park on modern GPUs - while the hardware isn't quite as…