I'd say it's nearly impossible. One of the biggest mistakes aspiring indie developers make is that they keep their cards close to their chest. They don't want to spoil the storyline, they don't want to share their ideas…
We talked about years because that's what most people look at. I gave this simple breakdown before: "Let's say tomorrow an AoD-like game is announced by a "real" studio. I'd expect at least 3 years in development and at…
Because some people still expect to win simply by showing up. We tell them the game is hard, they think it's a wink-wink message that doesn't apply to them. We tell them the optional fights are the hardest (i.e. being a…
The demo has been available from day one. We want people to try the game first and see if they like our design. You can download it either from our Steam page or Atomic Gamer:…
I'd say it's nearly impossible. One of the biggest mistakes aspiring indie developers make is that they keep their cards close to their chest. They don't want to spoil the storyline, they don't want to share their ideas…
We talked about years because that's what most people look at. I gave this simple breakdown before: "Let's say tomorrow an AoD-like game is announced by a "real" studio. I'd expect at least 3 years in development and at…
Because some people still expect to win simply by showing up. We tell them the game is hard, they think it's a wink-wink message that doesn't apply to them. We tell them the optional fights are the hardest (i.e. being a…
The demo has been available from day one. We want people to try the game first and see if they like our design. You can download it either from our Steam page or Atomic Gamer:…