Hey I'd like to get in touch with you directly, what's the best method to contact you?
If you made it this far, I hope you enjoyed, and thanks for reading! If you're interested in the screenshots I took periodically as the sim went on, or the ones in the end showing the stat breakdowns and graphs of how…
Part 3 Before long, the numbers started to rapidly tank for both colonies, but one slowed and began to regrow. Colony 1 was now at -1 food stored, and 68 starved ants, and rising. Colony 4 began to quickly replenish…
Part 2 Colony 1's circling death squads shifted around the top of the center food store, intercepting 2 and 3's workers at their exit, resulting in a 3-way battle. Finally, Colony 2 was the 4th colony to fall, which…
Outcomes: Part 1 Colony 8 was the first to die, which was not surprising, considering 8 was low aggression and their closest neighbor was Colony 1 which was high aggression, medium freedom and low energy. Shortly after,…
The experiment: I copied an old warcraft arcade map initially meant for tower defense, made some adjustments to add additional resources and interaction points, as well as some walls to not have an all-out war…
I got super into messing with the parameters of the ants, and after watching a randomized map (along with tampering with it mid-game to see what would happen) I decided I wanted to see what would happen if I pit them…
Hey I'd like to get in touch with you directly, what's the best method to contact you?
If you made it this far, I hope you enjoyed, and thanks for reading! If you're interested in the screenshots I took periodically as the sim went on, or the ones in the end showing the stat breakdowns and graphs of how…
Part 3 Before long, the numbers started to rapidly tank for both colonies, but one slowed and began to regrow. Colony 1 was now at -1 food stored, and 68 starved ants, and rising. Colony 4 began to quickly replenish…
Part 2 Colony 1's circling death squads shifted around the top of the center food store, intercepting 2 and 3's workers at their exit, resulting in a 3-way battle. Finally, Colony 2 was the 4th colony to fall, which…
Outcomes: Part 1 Colony 8 was the first to die, which was not surprising, considering 8 was low aggression and their closest neighbor was Colony 1 which was high aggression, medium freedom and low energy. Shortly after,…
The experiment: I copied an old warcraft arcade map initially meant for tower defense, made some adjustments to add additional resources and interaction points, as well as some walls to not have an all-out war…
I got super into messing with the parameters of the ants, and after watching a randomized map (along with tampering with it mid-game to see what would happen) I decided I wanted to see what would happen if I pit them…