I don't remember which tools the Super FX chip was designed with but maybe some other ex-Argonauts can chime in on that. I know it was pretty basic gate level stuff and wasn't designed with a high level language (Ben…
I learned 3d math and rendering from the textbooks of the time like Newman Sproul and Bruce Artwick books. and a lot of trial and error. wrote my first 3d games on the bbc computer (1982-1983) and then got a Mac in…
Argonaut had several team members including Rick Clucas (CTO) who had hardware design experience as well as software. Rick's first hardware at Argonaut was a development cartridge for the SNES that allowed you to remote…
guess I am here, now ;-)
am sure you did fine without that job ;-) btw, the arc core got used in lots of things that you never hear about... like in Sandisk memory cards (no relation), and various set top box chips (mpeg etc), and wifi chips…
I don't remember which tools the Super FX chip was designed with but maybe some other ex-Argonauts can chime in on that. I know it was pretty basic gate level stuff and wasn't designed with a high level language (Ben…
I learned 3d math and rendering from the textbooks of the time like Newman Sproul and Bruce Artwick books. and a lot of trial and error. wrote my first 3d games on the bbc computer (1982-1983) and then got a Mac in…
Argonaut had several team members including Rick Clucas (CTO) who had hardware design experience as well as software. Rick's first hardware at Argonaut was a development cartridge for the SNES that allowed you to remote…
guess I am here, now ;-)
am sure you did fine without that job ;-) btw, the arc core got used in lots of things that you never hear about... like in Sandisk memory cards (no relation), and various set top box chips (mpeg etc), and wifi chips…