Point 1 is incorrect: You can use the full-desktop (non-ES) openGL with egl with no problems - just pass 'EGL_OPENGL_API' to eglBindAPI. I don't know how good the support for this is from different drivers, however.
Point 1 is incorrect: You can use the full-desktop (non-ES) openGL with egl with no problems - just pass 'EGL_OPENGL_API' to eglBindAPI. I don't know how good the support for this is from different drivers, however.