From AIActionAttackFromNode.cpp: // ----------------------------------------------------------------------- // // // ROUTINE: CAIActionAttackFromNode::ValidateContextPreconditions // // PURPOSE: Return true if real-time…
Pretty good. Extraction point is really harder from time to time. -- JustForFun.
Killzone 3, Shadow Of Mordor, Transformers 3: Fall Of Cybertron.... All these 3 use planning (the planner in SOM is the grand grand son of F.E.A.R.'s -- other 2 use HTN planning) for the AI. ;-) -- JustForFun.
Patch the game to 1.08 first. Then install the F.E.A.R. SDK. Then find a copy of Visual Studio 2003. Now, you can even recompile the whole game in Release, Final and Debug mode. -- JustForFun.
The idea of reusing A* was amazing, but what it really means is that all the actions are implemented as C++ classes. This is just a consequence (of reuse A*); but in fact it's a breakthrough in terms of planning…
Well, actually, STALKER used GOAP as well: https://aigamedev.com/open/interviews/stalker-alife/ Enjoy. -- JustForFun.
From AIActionAttackFromNode.cpp: // ----------------------------------------------------------------------- // // // ROUTINE: CAIActionAttackFromNode::ValidateContextPreconditions // // PURPOSE: Return true if real-time…
Pretty good. Extraction point is really harder from time to time. -- JustForFun.
Killzone 3, Shadow Of Mordor, Transformers 3: Fall Of Cybertron.... All these 3 use planning (the planner in SOM is the grand grand son of F.E.A.R.'s -- other 2 use HTN planning) for the AI. ;-) -- JustForFun.
Patch the game to 1.08 first. Then install the F.E.A.R. SDK. Then find a copy of Visual Studio 2003. Now, you can even recompile the whole game in Release, Final and Debug mode. -- JustForFun.
The idea of reusing A* was amazing, but what it really means is that all the actions are implemented as C++ classes. This is just a consequence (of reuse A*); but in fact it's a breakthrough in terms of planning…
Well, actually, STALKER used GOAP as well: https://aigamedev.com/open/interviews/stalker-alife/ Enjoy. -- JustForFun.