(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can send us an email (with details of your…
FWIW, I don't see a 10 second delay. I see a delay of roughly 2.5 seconds (Firefox; Chrome is a bit slower), followed by a Unity splash screen (which you can disable once you buy a license). But the delay obviously…
TL;DR: To deploy on mobile, you should compile your Unity project as an app. Per the manual: "Mobile devices are not supported by Unity WebGL." (https://docs.unity3d.com/Manual/webgl-gettingstarted.html) You're not just…
Buh? Encryption is de-facto illegal in China. To the extent SSL is used, you can be sure that the government already has a copy of the master key. I've worked on Chinese deployed train systems, and we were banned from…
Incidentally, the Varnish HTTP cache uses this technique; whenever the config is reloaded, the config files are translated to C, compiled to a shared library, and loaded into the running server process.
(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can send us an email (with details of your…
FWIW, I don't see a 10 second delay. I see a delay of roughly 2.5 seconds (Firefox; Chrome is a bit slower), followed by a Unity splash screen (which you can disable once you buy a license). But the delay obviously…
TL;DR: To deploy on mobile, you should compile your Unity project as an app. Per the manual: "Mobile devices are not supported by Unity WebGL." (https://docs.unity3d.com/Manual/webgl-gettingstarted.html) You're not just…
Buh? Encryption is de-facto illegal in China. To the extent SSL is used, you can be sure that the government already has a copy of the master key. I've worked on Chinese deployed train systems, and we were banned from…
Incidentally, the Varnish HTTP cache uses this technique; whenever the config is reloaded, the config files are translated to C, compiled to a shared library, and loaded into the running server process.