Such "overlong" encodings are not valid UTF-8.
(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can send us an email (with details of your…
Unity will automatically exclude the things that can be excluded. See "Strip Engine Code" at https://docs.unity3d.com/Manual/webgl-building.html This only goes so far. E.g. Unity doesn't have a separate 2D renderer, so…
FWIW, I don't see a 10 second delay. I see a delay of roughly 2.5 seconds (Firefox; Chrome is a bit slower), followed by a Unity splash screen (which you can disable once you buy a license). But the delay obviously…
TL;DR: To deploy on mobile, you should compile your Unity project as an app. Per the manual: "Mobile devices are not supported by Unity WebGL." (https://docs.unity3d.com/Manual/webgl-gettingstarted.html) You're not just…
Moving memory management into the OS often makes sense, because the OS has the big cross-application picture, knows the system-wide memory pressure, and most importantly, already manages the memory of applications, by…
Buh? Encryption is de-facto illegal in China. To the extent SSL is used, you can be sure that the government already has a copy of the master key. I've worked on Chinese deployed train systems, and we were banned from…
Incidentally, the Varnish HTTP cache uses this technique; whenever the config is reloaded, the config files are translated to C, compiled to a shared library, and loaded into the running server process.
Such "overlong" encodings are not valid UTF-8.
(Unity employee here) While I can't comment on legal specifics, the controversy is entirely about Improbable's server-side use of Unity, so you should be fine. That said, you can send us an email (with details of your…
Unity will automatically exclude the things that can be excluded. See "Strip Engine Code" at https://docs.unity3d.com/Manual/webgl-building.html This only goes so far. E.g. Unity doesn't have a separate 2D renderer, so…
FWIW, I don't see a 10 second delay. I see a delay of roughly 2.5 seconds (Firefox; Chrome is a bit slower), followed by a Unity splash screen (which you can disable once you buy a license). But the delay obviously…
TL;DR: To deploy on mobile, you should compile your Unity project as an app. Per the manual: "Mobile devices are not supported by Unity WebGL." (https://docs.unity3d.com/Manual/webgl-gettingstarted.html) You're not just…
Moving memory management into the OS often makes sense, because the OS has the big cross-application picture, knows the system-wide memory pressure, and most importantly, already manages the memory of applications, by…
Buh? Encryption is de-facto illegal in China. To the extent SSL is used, you can be sure that the government already has a copy of the master key. I've worked on Chinese deployed train systems, and we were banned from…
Incidentally, the Varnish HTTP cache uses this technique; whenever the config is reloaded, the config files are translated to C, compiled to a shared library, and loaded into the running server process.