Ehhh, it's tough. What happens when you need a vertex moved or a poly count reduced? Visual assets really impact game performance in a way that requires bespoke work on almost everything. It doesnt help that the number…
Ehhh, it's tough. What happens when you need a vertex moved or a poly count reduced? Visual assets really impact game performance in a way that requires bespoke work on almost everything. It doesnt help that the number…