Fun! Yeah, we stored our data as slices for space and restricted rotation to the Y axis. Both were optimization since each frame of an animation was a full model there was no need to rotate them. The renderer could…
For Blade Runner.
Fun! Yeah, wes stored our data as slices for space and restricted rotation to the Y axis. Both were optimization s since each frame of an animation was a full model there was no need to rotate them. The rendered could…
Fun! Yeah, we stored our data as slices for space and restricted rotation to the Y axis. Both were optimization since each frame of an animation was a full model there was no need to rotate them. The renderer could…
For Blade Runner.
Fun! Yeah, wes stored our data as slices for space and restricted rotation to the Y axis. Both were optimization s since each frame of an animation was a full model there was no need to rotate them. The rendered could…