I've done the same in caddy: @multipart header_regexp Content-Type (?i)multipart respond @multipart 403 @uploads_php path_regexp uploads_php ^/(?:./)?wp-content/uploads/.\.php(?:/.*)?respond @uploads_php 404 Plus the…
Yes sorry, I meant compared to the flagship models of a few months ago, < 6.1.
https://www.theverge.com/games/1004869/reverse-engineered-ga... https://github.com/SamidyFR/Game-Decompilations
From the article: "However, the most astonishing thing about this break is that the GPT–6 Astra did it entirely on its own. Carter Leffer only directed GPT–6 Astra to see if it could break any of the unbroken Enigma…
Sarcasm is the lowest form of wit, but...
For what it's worth the original article is in Chinese: https://www.qbitai.com/2026/09/483600.html The article linked here seems to be a (bad) auto-translated version. It's not uncommon for images to be incorporated in…
What I and my team have been doing in papers is just to refer to the OpenRouter slugs. It upsets reviewers because they will complain it "is not sufficiently clear to a wider audience" but I do agree it's the cleanest…
There is - to the standard Quake .map format Neverball uses.
Reminded me strongly of the paper "Deep Learning is Not So Mysterious or Different" from a year ago: https://arxiv.org/abs/2503.02113
Things such as AirLLM, or good old llama.cpp.
The input attribution part is interesting though, but I do wonder to which extent that is just assigning some sort of SHAP values to the input tokens, in which case it should be pretty portable to any kind of model.
What I typically end up doing is just recalc the slug and see if it matches the provided one. If it doesn't redirect to the most up to date slug matching the id. Though who knows if those old SEO patterns still matter…
My personal feel (completely subjective) is that during RLHF humans are incredibly sensitive to this pattern, especially when talking about personal or emotional issues. Any reply in the form of "it's not you, it's…
Oh I see what you mean now, indeed: Score: 7 ~~~~~~ ~····~ ~·~~·~ .#..#. ...... ..#... .#H#.. ..#... However, I think that you do not need 'time' based variables in the form of reachable(x,y,t) = reachable(nx,ny,t-1)…
Good point. I don't think the puzzles do this and if they would, I would run a pre-solve pass over the puzzle first to flood fill such horseless pockets up with water, no?
I've noticed that puzzles that can be solved with CP-SAT's presolver so that the SAT search does not even need to be invoked basically adhere to this (no backtracking, known rules), e.g.: #Variables: 121 (91 primary…
Weirdly it has gotten so far that I have embedded this into my workflow and will often prompt: > "Good work so far, now I want to take it to another step (somewhat related but feeling it too hard): <short description>.…
From an age perspective (but the crowd here will not like that): before I trusted myself I could always find it back so I don't need to save it. Now I can't anymore, but I don't care so much.
I am not so sure, but indeed it is perhaps also a sad realization. You compare this to "a human" but also admit there is a high variation. And, I would say there are a lot humans being paid ~=$3400 per month. Not for a…
Some more interesting approaches in the same space: - https://github.com/openai/evolution-strategies-starter - https://cloud.google.com/blog/topics/developers-practitioner... And perhaps most close: -…
A few weeks ago I was planning to design a model I could send to a local 3d printer to replace a broken piece in the house for which I knew it would be impossible to find something that would fit exactly. I looked…
I follow RL from the sides (I have dabbled with it myself), and have seen some of the cool videos the article also lists. I think one of the key points (and a bit of a personal nitpick) the article makes is this: > Thus…
Wow, this brought back memories. I could swear I wrote a blog post about this years ago but couldn't find it. A quick search on the local file system revealed `vnccrawl/crawler.py` from 2016 [1] using what looks like a…
v1 used a very limited (albeit very easy and already quite impressive) form of transfer learning, e.g. take a pretrained network's 1000dim vector outputs given a bunch of images belonging to three sets (since the…
Very interesting, indeed, they seem to be driven by better fluid simulations... remarkable that they find their way into games. I was always under the impression that Navier Stokes was hard in 3d, but it does seem like…
I've done the same in caddy: @multipart header_regexp Content-Type (?i)multipart respond @multipart 403 @uploads_php path_regexp uploads_php ^/(?:./)?wp-content/uploads/.\.php(?:/.*)?respond @uploads_php 404 Plus the…
Yes sorry, I meant compared to the flagship models of a few months ago, < 6.1.
https://www.theverge.com/games/1004869/reverse-engineered-ga... https://github.com/SamidyFR/Game-Decompilations
From the article: "However, the most astonishing thing about this break is that the GPT–6 Astra did it entirely on its own. Carter Leffer only directed GPT–6 Astra to see if it could break any of the unbroken Enigma…
Sarcasm is the lowest form of wit, but...
For what it's worth the original article is in Chinese: https://www.qbitai.com/2026/09/483600.html The article linked here seems to be a (bad) auto-translated version. It's not uncommon for images to be incorporated in…
What I and my team have been doing in papers is just to refer to the OpenRouter slugs. It upsets reviewers because they will complain it "is not sufficiently clear to a wider audience" but I do agree it's the cleanest…
There is - to the standard Quake .map format Neverball uses.
Reminded me strongly of the paper "Deep Learning is Not So Mysterious or Different" from a year ago: https://arxiv.org/abs/2503.02113
Things such as AirLLM, or good old llama.cpp.
The input attribution part is interesting though, but I do wonder to which extent that is just assigning some sort of SHAP values to the input tokens, in which case it should be pretty portable to any kind of model.
What I typically end up doing is just recalc the slug and see if it matches the provided one. If it doesn't redirect to the most up to date slug matching the id. Though who knows if those old SEO patterns still matter…
My personal feel (completely subjective) is that during RLHF humans are incredibly sensitive to this pattern, especially when talking about personal or emotional issues. Any reply in the form of "it's not you, it's…
Oh I see what you mean now, indeed: Score: 7 ~~~~~~ ~····~ ~·~~·~ .#..#. ...... ..#... .#H#.. ..#... However, I think that you do not need 'time' based variables in the form of reachable(x,y,t) = reachable(nx,ny,t-1)…
Good point. I don't think the puzzles do this and if they would, I would run a pre-solve pass over the puzzle first to flood fill such horseless pockets up with water, no?
I've noticed that puzzles that can be solved with CP-SAT's presolver so that the SAT search does not even need to be invoked basically adhere to this (no backtracking, known rules), e.g.: #Variables: 121 (91 primary…
Weirdly it has gotten so far that I have embedded this into my workflow and will often prompt: > "Good work so far, now I want to take it to another step (somewhat related but feeling it too hard): <short description>.…
From an age perspective (but the crowd here will not like that): before I trusted myself I could always find it back so I don't need to save it. Now I can't anymore, but I don't care so much.
I am not so sure, but indeed it is perhaps also a sad realization. You compare this to "a human" but also admit there is a high variation. And, I would say there are a lot humans being paid ~=$3400 per month. Not for a…
Some more interesting approaches in the same space: - https://github.com/openai/evolution-strategies-starter - https://cloud.google.com/blog/topics/developers-practitioner... And perhaps most close: -…
A few weeks ago I was planning to design a model I could send to a local 3d printer to replace a broken piece in the house for which I knew it would be impossible to find something that would fit exactly. I looked…
I follow RL from the sides (I have dabbled with it myself), and have seen some of the cool videos the article also lists. I think one of the key points (and a bit of a personal nitpick) the article makes is this: > Thus…
Wow, this brought back memories. I could swear I wrote a blog post about this years ago but couldn't find it. A quick search on the local file system revealed `vnccrawl/crawler.py` from 2016 [1] using what looks like a…
v1 used a very limited (albeit very easy and already quite impressive) form of transfer learning, e.g. take a pretrained network's 1000dim vector outputs given a bunch of images belonging to three sets (since the…
Very interesting, indeed, they seem to be driven by better fluid simulations... remarkable that they find their way into games. I was always under the impression that Navier Stokes was hard in 3d, but it does seem like…