ESPN is a big company.
> releasing work under the BSD, Apache or a copyleft license that you created on your free time is like playing charity for large corporations. I agree with you, but "copyleft" is the concept that keeps software from…
> Companies are not inherently evil You're right, companies are inherently amoral. If their pursuit of profit happens to be moral, all the better, but don't expect them to rescind immoral policies if it means it'll hurt…
I know the Debian project only officially supports art assets that are in the public domain or licensed under a Creative Commons style license, but I can't imagine they actually consider these things software. Can you…
> It's not truly open source because it requires the original files, Art assets are not software, if that's what you're talking about. Character design, dialogue, plotlines, etc. will remain under copyright even if you…
That doesn't really make a difference though, does it? The community has shown at every opportunity that it loves being able to hack with game software. A small group of volunteers has even completely rebuilt Morrowind…
I understand why publishers don't freely license their game engines (e.g., under the GPL): if users and the gaming community had the ability to modify the games they purchased and create their own content, companies…
But when you get a little older, you realize that’s not true. The networks are in business to give people exactly what they want. That’s a far more depressing thought. Just like how tobacco companies have never…
Liferea
ESPN is a big company.
> releasing work under the BSD, Apache or a copyleft license that you created on your free time is like playing charity for large corporations. I agree with you, but "copyleft" is the concept that keeps software from…
> Companies are not inherently evil You're right, companies are inherently amoral. If their pursuit of profit happens to be moral, all the better, but don't expect them to rescind immoral policies if it means it'll hurt…
I know the Debian project only officially supports art assets that are in the public domain or licensed under a Creative Commons style license, but I can't imagine they actually consider these things software. Can you…
> It's not truly open source because it requires the original files, Art assets are not software, if that's what you're talking about. Character design, dialogue, plotlines, etc. will remain under copyright even if you…
That doesn't really make a difference though, does it? The community has shown at every opportunity that it loves being able to hack with game software. A small group of volunteers has even completely rebuilt Morrowind…
I understand why publishers don't freely license their game engines (e.g., under the GPL): if users and the gaming community had the ability to modify the games they purchased and create their own content, companies…
But when you get a little older, you realize that’s not true. The networks are in business to give people exactly what they want. That’s a far more depressing thought. Just like how tobacco companies have never…
Liferea