Methods that simply behave differently depending on whether or not an argument is given. For example, passing nil (or any other object) to inject is different from passing nothing. [1, 2, 3].inject(:+) [1, 2,…
I always have mitigated feelings about these tools. On the one hand, those features are really appealing. On the other hand, leaving my regular editor prevents me from using its (sometimes heavily configured) text- and…
As there is an app[1] that allows to run Lua code typed by the user, the most likely changed their policy about interpreting code. [1] Codify: http://itunes.apple.com/us/app/codify/id439571171?mt=8
Yes, the heavy work is done in C. So it should be fast enough for many games.
Methods that simply behave differently depending on whether or not an argument is given. For example, passing nil (or any other object) to inject is different from passing nothing. [1, 2, 3].inject(:+) [1, 2,…
I always have mitigated feelings about these tools. On the one hand, those features are really appealing. On the other hand, leaving my regular editor prevents me from using its (sometimes heavily configured) text- and…
As there is an app[1] that allows to run Lua code typed by the user, the most likely changed their policy about interpreting code. [1] Codify: http://itunes.apple.com/us/app/codify/id439571171?mt=8
Yes, the heavy work is done in C. So it should be fast enough for many games.