Oh, one more thing. Don't try to make GTA + COD on your first run. Choose realistic work if you want to finish something. Scope and vision are the two most important aspects of software development IMO (from working on…
This is good advice in today's landscape (an alternative approach to my answer above). Tech matters to me, I wanted to understand many things deeply, I didn't want my knowledge to exist entirely inside of someone else's…
Also, know that the majority of game developers stay in the industry for only a few years (it's not always the dreamy job it sounds like). And an extremely high percentage of games (I have heard 90%+, I would say around…
I was tired of hearing "we want people who have shipped at least two titles" (classic chicken and egg problem) around the year 2004-2006. So I took 10 months off to create a game/base game tech. I targeted the Game Boy…
Oh, one more thing. Don't try to make GTA + COD on your first run. Choose realistic work if you want to finish something. Scope and vision are the two most important aspects of software development IMO (from working on…
This is good advice in today's landscape (an alternative approach to my answer above). Tech matters to me, I wanted to understand many things deeply, I didn't want my knowledge to exist entirely inside of someone else's…
Also, know that the majority of game developers stay in the industry for only a few years (it's not always the dreamy job it sounds like). And an extremely high percentage of games (I have heard 90%+, I would say around…
I was tired of hearing "we want people who have shipped at least two titles" (classic chicken and egg problem) around the year 2004-2006. So I took 10 months off to create a game/base game tech. I targeted the Game Boy…