We used this algorithm in the RTS Outpost 2 in 1997. I think the original Command and Conquer did something similar. Given the hardware of the time and the (relatively) large maps, we couldn't just use A. Fun fact:…
We used this algorithm in the RTS Outpost 2 in 1997. I think the original Command and Conquer did something similar. Given the hardware of the time and the (relatively) large maps, we couldn't just use A. Fun fact:…