Don't forget that AMD's Mantle API is the common ancestor for both Vulkan and D3D12.
I'm not OP, but it's worth noting that at least Vulkan and D3D12 have a common ancestor in the form of AMD's Mantle API.
Before I get into my slew of questions, I am absolutely thrilled to see the return of late-90s transparent colored housings and the like! I'm also happy to see the updated non-Windows keyboard using the Framework logo…
Don't forget that AMD's Mantle API is the common ancestor for both Vulkan and D3D12.
I'm not OP, but it's worth noting that at least Vulkan and D3D12 have a common ancestor in the form of AMD's Mantle API.
Before I get into my slew of questions, I am absolutely thrilled to see the return of late-90s transparent colored housings and the like! I'm also happy to see the updated non-Windows keyboard using the Framework logo…