Blender and Fusion on the geometry editing level are completely different beasts. Blender uses and edits meshes. Fusion360 and other CAD software primarily work on boundary representations which effectively represents a…
Sounds like a reinvention of coedges to me, boundary representations track topology and geometry in separated structures. The approximation errors are always a nasty issue and that is the no trivial work on a BREP…
Interesting you find these problems a lot on CAD design, in 2D you can look at tools like AutoCAD that do similar things in a different setting.
Blender and Fusion on the geometry editing level are completely different beasts. Blender uses and edits meshes. Fusion360 and other CAD software primarily work on boundary representations which effectively represents a…
Sounds like a reinvention of coedges to me, boundary representations track topology and geometry in separated structures. The approximation errors are always a nasty issue and that is the no trivial work on a BREP…
Interesting you find these problems a lot on CAD design, in 2D you can look at tools like AutoCAD that do similar things in a different setting.