Yeah, i never implied the Pokemon GO server was stateful (and it definitely isn't) in the way that other MMOs/FPSs that require persistent connections are. However, you can't say that it isn't a "game server". I looked…
From the first part of the series. While I am aware of more than a few companies that are containerising their game servers and running them in production, I am not aware of any that are doing so on Kubernetes. I…
Yeah, i never implied the Pokemon GO server was stateful (and it definitely isn't) in the way that other MMOs/FPSs that require persistent connections are. However, you can't say that it isn't a "game server". I looked…
From the first part of the series. While I am aware of more than a few companies that are containerising their game servers and running them in production, I am not aware of any that are doing so on Kubernetes. I…