> Pretty much only gamers want +Clock speeds I wish. We use a commercial path-tracer that scales very well to many cores, GPUs and entire clusters when it's chewing away at a single fixed scene or animation. But in…
The error handling in close is platform specific, so you have to convert the file into a raw fd/handle and then pass it to the appropriate libc methods.
Do wasm -> builtin calls, e.g. DOM methods still call the JS code if JS code has been monkey-patched? E.g. if userscript replaces the built-in window.fetch() API to modify page behavior will wasm also be intercepted?
> Pretty much only gamers want +Clock speeds I wish. We use a commercial path-tracer that scales very well to many cores, GPUs and entire clusters when it's chewing away at a single fixed scene or animation. But in…
The error handling in close is platform specific, so you have to convert the file into a raw fd/handle and then pass it to the appropriate libc methods.
Do wasm -> builtin calls, e.g. DOM methods still call the JS code if JS code has been monkey-patched? E.g. if userscript replaces the built-in window.fetch() API to modify page behavior will wasm also be intercepted?