From the article: "In a note attached to the files, the Department of Peace wrote, "They have our information, so it's only fair that we have theirs.""
small nit, that's not true, since GL4.3 the modern debug message callback is core so you can rely on it. Sure that won't save you on MacOS but if you can target modern OpenGL this isn't a problem in practice
1. monolithic pipelines, pretty much no hardware works like that, the hash-and-cache design makes your design inflexible and adds a ton of overhead 2. WGSL, like come on 3. Hilariously outdated feature set, no mesh…
IMO it's a bit more nuanced than what the author portrays it as. Broadly, software used to be much worse on the micro-level but better on the macro-level i.e. architecture. Since it was much harder to make stuff, you…
I mean sure you can do a generic layer and common denominator stuff, basically the kinda stuff webgpu or those rendering abstractions do and that's fair enough, it works well for simpler stuff! The problem really is…
actually yes you could design an alternative API and even implement it.... there's HW references + the linux drivers for AMD (both UMD and KMD), there's refs for NV and their open linux KMD (no UMD though), intel also…
Sadly it misses many features in C++, it's not really a replacement:( Any C++ replacement language should support all the features of C++ to be suitable...
You're 100% right... You can outcode the compiler but ofc that's not a way to go with tens of thousands of instructions and so on. LLMs are just much faster in writing code, just like compilers are much faster at…
Rc<RefCell<T>> and Arc<Mutex<T>> says hi anyway this is especially funny because C++ without compiler-specific pragmas/flags is also a bit mechanistically unsympathetic to the hardware, the whole strict-aliasing saga,…
or they were lying...
All of those things already got reversed in the past. You just haven't heard of them because they don't really matter without you know, the support, software updates, the ecosystem and so on. What use do you have from…
its a fake steam login! theyll phish you for your login and login into your account, messaging your friends...
The courses might have assembly and stuff on paper (in many places not even that) but in most cases you write very simple toy programs, nothing like real-world stuff, reading compiler output or writing larger asm…
This is literally the XKCD about the $5 wrench...
that's the xbox one, not the 360. 360 has been jailbroken since like forever even when it wasn't EOL. xbox one is the one which is only starting to get exploits today long after its lifespan (partly because of good…
Yeah, the interactive editing loop isn't very good sadly, even when you want that :\ There's the "inline editing" paradigm - independent sessions, describe each micro-change individually. This is good for quick…
This is why I prefer very loosely written rules in a pseudo-common-law system :) i.e. have few, generic rules, and have their boundaries be constrained by implementation. The important part is consistency. There is a…
As a less emotionally charged example (people get upset with being called stupid, justifiably) - the average size of an array or a list is less than 4. With that many elements you'd be better off storing the elements as…
Tbf most projects are especially gatekeepy..... they've been even before AI came onto the scene. All what changed is making changes easier (slop it out instead of the classic one-line readme edit) and making it easier…
It's basically "you can't make a mod inspired by the other mod we're hugging the rights for" Completely missing the part they didn't ask for permission to mod the base game either..... and that Thaumcraft (the original…
imo the better question is whether it will actually get to court, and the precedent on that is mostly no. so it doesn't really matter i think
>Licensing/copyrighting encouraged people to think up of new things I don't think it did... think about it for a second. If you have to recreate something from scratch every time vs. being able to/being allowed to take…
That sounds very abstract... while I can't deny the social stuff / the art is important for many people but most players just want to play the output. Before you say you can pirate things or emulate them yes you can but…
Actually, you'd be surprised! For something relatively modern, it's MSVC or GCC, you only need to pin the version. Which you can do by bruteforcing a few functions with different compiler versions / flags until they…
I'm calling doubt on that one. Yes you can do it, it's possible but not with Total War fidelity and mechanics.
From the article: "In a note attached to the files, the Department of Peace wrote, "They have our information, so it's only fair that we have theirs.""
small nit, that's not true, since GL4.3 the modern debug message callback is core so you can rely on it. Sure that won't save you on MacOS but if you can target modern OpenGL this isn't a problem in practice
1. monolithic pipelines, pretty much no hardware works like that, the hash-and-cache design makes your design inflexible and adds a ton of overhead 2. WGSL, like come on 3. Hilariously outdated feature set, no mesh…
IMO it's a bit more nuanced than what the author portrays it as. Broadly, software used to be much worse on the micro-level but better on the macro-level i.e. architecture. Since it was much harder to make stuff, you…
I mean sure you can do a generic layer and common denominator stuff, basically the kinda stuff webgpu or those rendering abstractions do and that's fair enough, it works well for simpler stuff! The problem really is…
actually yes you could design an alternative API and even implement it.... there's HW references + the linux drivers for AMD (both UMD and KMD), there's refs for NV and their open linux KMD (no UMD though), intel also…
Sadly it misses many features in C++, it's not really a replacement:( Any C++ replacement language should support all the features of C++ to be suitable...
You're 100% right... You can outcode the compiler but ofc that's not a way to go with tens of thousands of instructions and so on. LLMs are just much faster in writing code, just like compilers are much faster at…
Rc<RefCell<T>> and Arc<Mutex<T>> says hi anyway this is especially funny because C++ without compiler-specific pragmas/flags is also a bit mechanistically unsympathetic to the hardware, the whole strict-aliasing saga,…
or they were lying...
All of those things already got reversed in the past. You just haven't heard of them because they don't really matter without you know, the support, software updates, the ecosystem and so on. What use do you have from…
its a fake steam login! theyll phish you for your login and login into your account, messaging your friends...
The courses might have assembly and stuff on paper (in many places not even that) but in most cases you write very simple toy programs, nothing like real-world stuff, reading compiler output or writing larger asm…
This is literally the XKCD about the $5 wrench...
that's the xbox one, not the 360. 360 has been jailbroken since like forever even when it wasn't EOL. xbox one is the one which is only starting to get exploits today long after its lifespan (partly because of good…
Yeah, the interactive editing loop isn't very good sadly, even when you want that :\ There's the "inline editing" paradigm - independent sessions, describe each micro-change individually. This is good for quick…
This is why I prefer very loosely written rules in a pseudo-common-law system :) i.e. have few, generic rules, and have their boundaries be constrained by implementation. The important part is consistency. There is a…
As a less emotionally charged example (people get upset with being called stupid, justifiably) - the average size of an array or a list is less than 4. With that many elements you'd be better off storing the elements as…
Tbf most projects are especially gatekeepy..... they've been even before AI came onto the scene. All what changed is making changes easier (slop it out instead of the classic one-line readme edit) and making it easier…
It's basically "you can't make a mod inspired by the other mod we're hugging the rights for" Completely missing the part they didn't ask for permission to mod the base game either..... and that Thaumcraft (the original…
imo the better question is whether it will actually get to court, and the precedent on that is mostly no. so it doesn't really matter i think
>Licensing/copyrighting encouraged people to think up of new things I don't think it did... think about it for a second. If you have to recreate something from scratch every time vs. being able to/being allowed to take…
That sounds very abstract... while I can't deny the social stuff / the art is important for many people but most players just want to play the output. Before you say you can pirate things or emulate them yes you can but…
Actually, you'd be surprised! For something relatively modern, it's MSVC or GCC, you only need to pin the version. Which you can do by bruteforcing a few functions with different compiler versions / flags until they…
I'm calling doubt on that one. Yes you can do it, it's possible but not with Total War fidelity and mechanics.