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The Elden Ring stutter work was unrelated to this effort, it was work in vkd3d-proton by Hans-Kristian Arntzen as part of our open-source graphics effort.
I would keep in mind that the results reported there are likely quite a bit lower (in terms of CPU-side performance) than what you could achieve in practice, because it's running all of x86 Steam+Proton in the emulator.…
https://alpynedreams.github.io/vgui.css/demo_greensteam
The L3 finding on Linux is likely caused by the C3 entry cache flush, which goes away in our upcoming 6.1 kernel. It doesn't affect most game workloads but can be a real performance problem in some specific cases.…
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The Elden Ring stutter work was unrelated to this effort, it was work in vkd3d-proton by Hans-Kristian Arntzen as part of our open-source graphics effort.
I would keep in mind that the results reported there are likely quite a bit lower (in terms of CPU-side performance) than what you could achieve in practice, because it's running all of x86 Steam+Proton in the emulator.…
https://alpynedreams.github.io/vgui.css/demo_greensteam
The L3 finding on Linux is likely caused by the C3 entry cache flush, which goes away in our upcoming 6.1 kernel. It doesn't affect most game workloads but can be a real performance problem in some specific cases.…