The Elden Ring stutter work was unrelated to this effort, it was work in vkd3d-proton by Hans-Kristian Arntzen as part of our open-source graphics effort.
I would keep in mind that the results reported there are likely quite a bit lower (in terms of CPU-side performance) than what you could achieve in practice, because it's running all of x86 Steam+Proton in the emulator.…
https://alpynedreams.github.io/vgui.css/demo_greensteam
The Elden Ring stutter work was unrelated to this effort, it was work in vkd3d-proton by Hans-Kristian Arntzen as part of our open-source graphics effort.
I would keep in mind that the results reported there are likely quite a bit lower (in terms of CPU-side performance) than what you could achieve in practice, because it's running all of x86 Steam+Proton in the emulator.…
https://alpynedreams.github.io/vgui.css/demo_greensteam