DRM is almost never an issue. The problem with BF6 is the anti cheat, not DRM.
This makes me glad I'm using Linux.
DXVK does not run on Mac OS. There's a modified version based on an ancient release of DXVK that kinda works on MoltenVK but the D3D9 side never worked. The D3D9 implementation in DXVK uses a Vulkan binding model trick…
Rosetta actually supports 32bit code just fine.
It actually works really well. Rosetta is fast enough (together with the incredible single thread performance of Apple CPUs). There are some pain points that Apple could easily fix: - Add a barrier API that more closely…
One problem for that is that most 32bit games use x87. x87 optionally supports 80 bit floats so Rosetta runs software emulation for x87 math code. That's extremely slow to the point of making even some ancient games…
Apple is ahead on CPU perf. The Snapdragon 8 Gen 2 has a faster GPU than the A17 Pro though.
I don't think that's the case for Android GPU drivers. The kernel driver is just an out of tree kernel module.
Steam Cloud synced save games are nice for people with a Steam Deck.
> hard to beat the performance you get w/ a mac Unless you need GPU performance. In that case it's very easy to beat the performance of most Macs unless you spend 60% more.
The problem isn't that they're expecting third party clients to pay for API usage. The problem is that their prices are completely outlandish and multiple orders of magnitude more than they would've made of the same…
You could've just bought the pro version for a handful of bucks to get rid of the ads...
> This is also a triumph for open source imho because wine is now receiving patches for macOS directly, and it’s a symbiotic relationship that hopefully grows. I wish. Unfortunately the MetalD3D is proprietary under a…
$3500 to watch movies or use it as a virtual monitor. With 2 hours of battery life. Tough sell...
> It's not your task to get your software in all the distributions, if your software is useful to people it tends to get pulled in Not necessarily and that model doesn't scale.
The only legal way is to dump them from your own hacked Wii.
That was already the case with x86 Macs.
I disagree with almost everything said about Vulkan in that post.
The iOS sandbox prevents stuff like that anyway.
It's the OS that ensures privacy, security and sandboxing, not the App Store.
It's the OS that enforces privacy and security, not the App Store. They won't be able to do much more than they can now. Besides, they'll stay on the App Store just like they are still on the Google Play Store on…
I like the Reddit redesign from a design POV but holy shit this is one of the slowest websites I've ever used. Their shitty JS code slows to a crawl on my fucking AMD 5900X.
As opposed to the uniquely-software name "Gecko". :)
Love your site btw!
I really don't like the RenderingDevice abstraction they've ended up with. It's strongly reminiscent of OpenGL, doesn't expose command buffers or queues (no async compute). Barriers are too coarse. There's also no…
DRM is almost never an issue. The problem with BF6 is the anti cheat, not DRM.
This makes me glad I'm using Linux.
DXVK does not run on Mac OS. There's a modified version based on an ancient release of DXVK that kinda works on MoltenVK but the D3D9 side never worked. The D3D9 implementation in DXVK uses a Vulkan binding model trick…
Rosetta actually supports 32bit code just fine.
It actually works really well. Rosetta is fast enough (together with the incredible single thread performance of Apple CPUs). There are some pain points that Apple could easily fix: - Add a barrier API that more closely…
One problem for that is that most 32bit games use x87. x87 optionally supports 80 bit floats so Rosetta runs software emulation for x87 math code. That's extremely slow to the point of making even some ancient games…
Apple is ahead on CPU perf. The Snapdragon 8 Gen 2 has a faster GPU than the A17 Pro though.
I don't think that's the case for Android GPU drivers. The kernel driver is just an out of tree kernel module.
Steam Cloud synced save games are nice for people with a Steam Deck.
> hard to beat the performance you get w/ a mac Unless you need GPU performance. In that case it's very easy to beat the performance of most Macs unless you spend 60% more.
The problem isn't that they're expecting third party clients to pay for API usage. The problem is that their prices are completely outlandish and multiple orders of magnitude more than they would've made of the same…
You could've just bought the pro version for a handful of bucks to get rid of the ads...
> This is also a triumph for open source imho because wine is now receiving patches for macOS directly, and it’s a symbiotic relationship that hopefully grows. I wish. Unfortunately the MetalD3D is proprietary under a…
$3500 to watch movies or use it as a virtual monitor. With 2 hours of battery life. Tough sell...
> It's not your task to get your software in all the distributions, if your software is useful to people it tends to get pulled in Not necessarily and that model doesn't scale.
The only legal way is to dump them from your own hacked Wii.
That was already the case with x86 Macs.
I disagree with almost everything said about Vulkan in that post.
The iOS sandbox prevents stuff like that anyway.
It's the OS that ensures privacy, security and sandboxing, not the App Store.
It's the OS that enforces privacy and security, not the App Store. They won't be able to do much more than they can now. Besides, they'll stay on the App Store just like they are still on the Google Play Store on…
I like the Reddit redesign from a design POV but holy shit this is one of the slowest websites I've ever used. Their shitty JS code slows to a crawl on my fucking AMD 5900X.
As opposed to the uniquely-software name "Gecko". :)
Love your site btw!
I really don't like the RenderingDevice abstraction they've ended up with. It's strongly reminiscent of OpenGL, doesn't expose command buffers or queues (no async compute). Barriers are too coarse. There's also no…