I wonder how much sense it would make for there to be some (simple) function you can tweak a number on to set a balance between the latency and lifetime of your message? For example the lifetime of your message…
If I remember correctly Nolan consulted with some actual astrophysicists to get it right. Furthermore, they managed to make use of the Hollywood-funded super computer time to get some actual science out of the deal.…
On the space side of things the two big games now are called Elite:Dangerous and Star Citizen. Elite:Dangerous is the newest installment of the same series as the C64 game, and is a sandboxy-sort of online multiplayer…
I wonder how much sense it would make for there to be some (simple) function you can tweak a number on to set a balance between the latency and lifetime of your message? For example the lifetime of your message…
If I remember correctly Nolan consulted with some actual astrophysicists to get it right. Furthermore, they managed to make use of the Hollywood-funded super computer time to get some actual science out of the deal.…
On the space side of things the two big games now are called Elite:Dangerous and Star Citizen. Elite:Dangerous is the newest installment of the same series as the C64 game, and is a sandboxy-sort of online multiplayer…