What you're doing is rasterizing an SVG at runtime — basically turning it into a PNG, and when there's a scale change you're rasterizing the SVG again at a new resolution.This is useful for displaying statics svgs and…
The next step for thorvg for me would be to prove itself as useful at runtime as rive. I would really like to see a real implementation of this in game engines like Godot Engine. Just like there’s a Rive renderer for…
I think that Lottie is much more flexible than Rive, at least as a format.. But I believe that neither Rive nor Lottie have really proven to be useful for games in cases of extensive use-I would love to see something…
What you're doing is rasterizing an SVG at runtime — basically turning it into a PNG, and when there's a scale change you're rasterizing the SVG again at a new resolution.This is useful for displaying statics svgs and…
The next step for thorvg for me would be to prove itself as useful at runtime as rive. I would really like to see a real implementation of this in game engines like Godot Engine. Just like there’s a Rive renderer for…
I think that Lottie is much more flexible than Rive, at least as a format.. But I believe that neither Rive nor Lottie have really proven to be useful for games in cases of extensive use-I would love to see something…