Like I said, Sceneform used Filament (not the other way around). I know of a few Google products that use Filament but having left the company I'm not sure what I'm at liberty to talk about unfortunately. Btw, I'm one…
It's used on desktop and iOS as well.
Jetpack Compose was announced before SwiftUI :)
We just serve straight from the source tree so it's not out of date :)
It's similar techniques, just better because they can afford more effects on a PS4 :)
The WebGL demo was the initial prototype of Filament :)
Would you mind sharing a screenshot somewhere? I'm just using Markdeep's default CSS and the font size seems reasonable on all my screen. I'd be happy to try and tweak it though.
You must be mistaking me with someone else.
We are trying to have all the tools available in ADT/monitor. Systrace can actually be invoked directly from ADT/monitor, there's a button in the toolbar for this.
Like I said, Sceneform used Filament (not the other way around). I know of a few Google products that use Filament but having left the company I'm not sure what I'm at liberty to talk about unfortunately. Btw, I'm one…
It's used on desktop and iOS as well.
Jetpack Compose was announced before SwiftUI :)
We just serve straight from the source tree so it's not out of date :)
It's similar techniques, just better because they can afford more effects on a PS4 :)
The WebGL demo was the initial prototype of Filament :)
Would you mind sharing a screenshot somewhere? I'm just using Markdeep's default CSS and the font size seems reasonable on all my screen. I'd be happy to try and tweak it though.
You must be mistaking me with someone else.
We are trying to have all the tools available in ADT/monitor. Systrace can actually be invoked directly from ADT/monitor, there's a button in the toolbar for this.