Sai_Praneeth

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  1. I have been interested in long-horizon coding tasks for a while, especially with benchmarks like FrontierSWE, where even the best coding agents like Codex and Claude Code struggle to complete tasks. These agents come…

  2. I use a MacBook (no NVIDIA GPU) but still like experimenting with CUDA kernels. I didn’t want to spin up a VM every time or use browser-only tools, so I built a tiny CLI that runs local .cu files on Modal GPUs with a…

  3. Built a coding agent that's actually useful for working with existing codebases - the kind where you need to understand structure, not just append code. Key capabilities: - Structural code search via ast-grep: Searches…

  4. With TRL, it's now straightforward to RL-finetune LLMs, but picking good reward functions is still the weakest link. Zeno is an open-source toolkit for verifiable, deterministic reward functions for RL on LLMs. While…

  5. Everyone saw the AlphaEvolve hype. I got obsessed with how it might work under the hood and decided to just build it myself. My setup uses GPT-4.1 to mutate matrix multiplication code, guided by a bunch of hand-crafted…

  6. I built a tiny physics solver LLM that performs surprisingly well on easy-to-medium difficulty physics problems. Most LLMs today still struggle with physics QA (as PhyBench recently highlighted), so I wanted to see how…

  7. Just launched AI Agents Debate Arena – a battleground where OpenAI’s GPT-4o and DeepSeek’s V3 go head-to-head in real-time debates! Users can either pick from AI-suggested topics or enter a custom challenge and watch…

  8. I created a classic text-based adventure game inspired by Zork using Vercel's v0. Each refresh generates a unique game title, setting, and context, with AI handling the dynamic storytelling and gameplay. It features a…

  9. I created a classic text-based adventure game inspired by Zork using Vercel's v0. Each refresh generates a unique game title, setting, and context, with AI handling the dynamic storytelling and gameplay. It features a…