Thanks! I didn't know about tee. My gripes were from working with something like this ( http://i.imgur.com/LnAvV.jpg ), and then trying to emulate that in CLI. (The picture shows a graph-based image processing system,…
I am one of those people who thing that CLIs are not user friendly. The premise - giving a computer instructions via Natural Language (NL) - is very sound. However, the way CLI is done right now (from the ground up) -…
Hm, looks sweet! One gripe about super-realism - usually "fun" stems from unexpected game-play variations (and decreasing entropy). In Quake 3, it was the rocket jump. In sandbox games, it's, well, the sandbox. This is…
Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to…
This got me thinking on the topic of custom UI elements. The problem with those elements is that the programmer ends up rewriting the component, hoping that every little detail matches. I'm not sure about JS, but in…
Thanks! I didn't know about tee. My gripes were from working with something like this ( http://i.imgur.com/LnAvV.jpg ), and then trying to emulate that in CLI. (The picture shows a graph-based image processing system,…
I am one of those people who thing that CLIs are not user friendly. The premise - giving a computer instructions via Natural Language (NL) - is very sound. However, the way CLI is done right now (from the ground up) -…
Hm, looks sweet! One gripe about super-realism - usually "fun" stems from unexpected game-play variations (and decreasing entropy). In Quake 3, it was the rocket jump. In sandbox games, it's, well, the sandbox. This is…
Your piece of paper example caught me a bit off guard. It sounds pretty similar to a quine ( http://en.wikipedia.org/wiki/Quine_(computing) ). I think that the same thing is possible with a demo - write the code to…
This got me thinking on the topic of custom UI elements. The problem with those elements is that the programmer ends up rewriting the component, hoping that every little detail matches. I'm not sure about JS, but in…