Now I know who you are! You gave some excellent advice on a project I was working on! Nice to see you here as well!
He will be missed. I still remember fondly he would fly around the floor of the West Coast Computer Faire on rollerskates, going everywhere to make sure it was running smoothly.
It can end up being a lifetime of work :)
Please let me know what you think about them feedback@clopas.net
Sorry you didn't get to finish it. I had a lot of fun writing that one and working with the incredible folks at Marvel!
It is possible. Adventureland was available for the Pet as was Pirate Adventure.
I did indeed. I had one of the earliest expansion interfaces and disk drive. It had severe noise on the bus cable which caused no end of problems! They finally came out with a field service repair for it.
It's been interesting. I have a personal sig that reads: Not Dilbert, Adventure! Say yoho and everything spins around and suddenly I'm elsewhere...
Hi check out the downloads and links section of my personal site www.msadams.com for the classic games or www.clopas.net for new ones.
I could indeed been on the cover. I hope he was a good teacher. I loved geometry and it was my first exposure to solving things logical. I remember it came naturally and I aced the course. QED
Lol yes I chatted today with him :) Cool!
Best one I did in that area was The Inheritance. It requires you to read and show you understand some bible verses. You don't have to agree with them but you do need to comprehend what they are saying.
That is so neat. Ruby running IF is very special! Wonderful to hear you using your gift that way!
1) yes this has always been an issue. My early Marvel games had to deal with this as there were numerous characters to interact with. In Escape the Gloomer I mostly avoided it as Gillig is trying to stay hidden so you…
I am so excited that my games were such an inspiration to you! Have you tried any of my newer ones at all? www.Clopas.net see if anything strikes your fancy now?
All my games used either my original engine or my later SAGA engine. I have since built on that engine and created CLO+# (pronounced Clopas Sharp) The reason the later games may not be available would also be due to…
Very neat indeed but I am partial to my own engine as I know it so well and can tweak it to do exactly what I need :)
Here lies Scott, bitten to death by chiggers :) LOL!
It does sound like he had an amazing gift. I am so glad you were able to hear him live!
Hi! Happy to make a new friend. My classic games were fun but tiny due to the 16k limits I had to work with. Be sure and check out some of my newer games as well www.clopas.net I don't think I have never had the…
HI! I don't have any plans of putting my classic (or new adventure games) on XBox as they don't really lend themselves to console play. You really need a keyboard to enjoy them. Though I do have one game on Alexa…
Oh you are an excellent interviewer! No one has ever asked that one of me. Probably thing I love the share the most is how amazed I was to find out the Creator of the Universe and is real and that He actually cares…
Sorry to say other than the original Zork etc I have not. In general I have stayed away from other text based adventures so as not to accidentally copy some one else's puzzle or idea in one of my own games.
If you want to try something special see about playing www.EscapeTheGloomer.com or wwww.AdventurelandXL.com with them as a group. They are more forgiving than my classic games and designed with more modern audiences :)
Ned I really appreciate the interview you did! And this opportunity here, because of it, to connect with so many cool folks.
Now I know who you are! You gave some excellent advice on a project I was working on! Nice to see you here as well!
He will be missed. I still remember fondly he would fly around the floor of the West Coast Computer Faire on rollerskates, going everywhere to make sure it was running smoothly.
It can end up being a lifetime of work :)
Please let me know what you think about them feedback@clopas.net
Sorry you didn't get to finish it. I had a lot of fun writing that one and working with the incredible folks at Marvel!
It is possible. Adventureland was available for the Pet as was Pirate Adventure.
I did indeed. I had one of the earliest expansion interfaces and disk drive. It had severe noise on the bus cable which caused no end of problems! They finally came out with a field service repair for it.
It's been interesting. I have a personal sig that reads: Not Dilbert, Adventure! Say yoho and everything spins around and suddenly I'm elsewhere...
Hi check out the downloads and links section of my personal site www.msadams.com for the classic games or www.clopas.net for new ones.
I could indeed been on the cover. I hope he was a good teacher. I loved geometry and it was my first exposure to solving things logical. I remember it came naturally and I aced the course. QED
Lol yes I chatted today with him :) Cool!
Best one I did in that area was The Inheritance. It requires you to read and show you understand some bible verses. You don't have to agree with them but you do need to comprehend what they are saying.
That is so neat. Ruby running IF is very special! Wonderful to hear you using your gift that way!
1) yes this has always been an issue. My early Marvel games had to deal with this as there were numerous characters to interact with. In Escape the Gloomer I mostly avoided it as Gillig is trying to stay hidden so you…
I am so excited that my games were such an inspiration to you! Have you tried any of my newer ones at all? www.Clopas.net see if anything strikes your fancy now?
All my games used either my original engine or my later SAGA engine. I have since built on that engine and created CLO+# (pronounced Clopas Sharp) The reason the later games may not be available would also be due to…
Very neat indeed but I am partial to my own engine as I know it so well and can tweak it to do exactly what I need :)
Here lies Scott, bitten to death by chiggers :) LOL!
It does sound like he had an amazing gift. I am so glad you were able to hear him live!
Hi! Happy to make a new friend. My classic games were fun but tiny due to the 16k limits I had to work with. Be sure and check out some of my newer games as well www.clopas.net I don't think I have never had the…
HI! I don't have any plans of putting my classic (or new adventure games) on XBox as they don't really lend themselves to console play. You really need a keyboard to enjoy them. Though I do have one game on Alexa…
Oh you are an excellent interviewer! No one has ever asked that one of me. Probably thing I love the share the most is how amazed I was to find out the Creator of the Universe and is real and that He actually cares…
Sorry to say other than the original Zork etc I have not. In general I have stayed away from other text based adventures so as not to accidentally copy some one else's puzzle or idea in one of my own games.
If you want to try something special see about playing www.EscapeTheGloomer.com or wwww.AdventurelandXL.com with them as a group. They are more forgiving than my classic games and designed with more modern audiences :)
Ned I really appreciate the interview you did! And this opportunity here, because of it, to connect with so many cool folks.